Search found 2595 matches

by GM_Chris
Thu Sep 18, 2003 10:13 am
Forum: Out Of Game Archive
Topic: VOTE NOW!
Replies: 43
Views: 35415

re

You would not be able to counter in the shadows. You are wielding big time magic and thus people will see you.

Lots of things to think on hehe

-Chris
by GM_Chris
Thu Sep 18, 2003 8:49 am
Forum: Out Of Game Archive
Topic: VOTE NOW!
Replies: 43
Views: 35415

re

Hmm I perhaps am not being clear. Ok so I star casting firestorm and I am in a big castle. Since I am in a castle you are not going to get to me to put an arrow in my neck. The arcane on the sieging side wishes to protect his army so he begins a counter spell. A counter spell will work by the arcane...
by GM_Chris
Wed Sep 17, 2003 2:02 pm
Forum: Out Of Game Archive
Topic: VOTE NOW!
Replies: 43
Views: 35415

re

The only spells that would have counter spells are those spells that cause game breaks. These spells TEND to be ultra powerful and can hurt lots of people. So say I was going to cast firestorm from atop a keep where people can see. A rival sieging arcane seeing me casting thinks he will prepare a co...
by GM_Chris
Wed Sep 17, 2003 11:01 am
Forum: Out Of Game Archive
Topic: VOTE NOW!
Replies: 43
Views: 35415

VOTE NOW!

Here is your chance to vote on some rules. To expplain the two options better by example. 1) If I am casting firestorm the only way to counter me is for another mage to be casting firestorm. 2) If I cast firestorm the only way to counter me is to cast a water spell of some kind. Counters and how the...
by GM_Chris
Wed Sep 17, 2003 8:00 am
Forum: Out Of Game Archive
Topic: Last of the rule Changes for this event
Replies: 1
Views: 3758

Last of the rule Changes for this event

Armor Rules (yes we be changing AGAIN) Light Armor Armor Points QLW Light Light QHD Light Right Leg 0.5 0.5 1 Left Leg 0.5 0.5 1 Right Arm 0.5 0.5 1 Left Arm 0.5 0.5 1 Chest 2 2 4 Helmet 1 1 1 Total 5 5 9 Warrior Bonus 75% 8 8 15 100% 10 10 18 125% 11 11 20 Fisrep Type Light Light Light Armor Rating...
by GM_Chris
Tue Sep 16, 2003 7:59 am
Forum: Rule Forum Archives
Topic: Proposed rule changes
Replies: 23
Views: 16897

re

Well the end result is rounded down.

Basically if you rounded down first there would be no point. Forexample, two pieces that are .5 each would be 1 once you add them together ves 0 if you rounded each down first then added them together.

-Chris
by GM_Chris
Mon Sep 15, 2003 6:39 pm
Forum: Rule Forum Archives
Topic: Proposed rule changes
Replies: 23
Views: 16897

re

I can get behind that wayne

LOL I agree with all... Well except Todd

Chris
by GM_Chris
Mon Sep 15, 2003 4:39 pm
Forum: Rule Forum Archives
Topic: Proposed rule changes
Replies: 23
Views: 16897

re

Hmmmmmm

Well we have till tomorrow to decide. I am a bit against the all extremities being 1 point.

As for determining your armor catagory we could always do it by points.

If you wear less than say 6 armor points then you are considered to be in light armor.

Thoughts
Chris
by GM_Chris
Mon Sep 15, 2003 12:54 pm
Forum: Rule Forum Archives
Topic: Proposed rule changes
Replies: 23
Views: 16897

re

I am not against these numbers

anyone else?

-Chris
by GM_Chris
Sun Sep 14, 2003 9:57 pm
Forum: Rule Forum Archives
Topic: Proposed rule changes
Replies: 23
Views: 16897

re

As for armor I still like the lowering of the class. Doesn't give warriors much of a bonus, depending on their discipline and everyone else benefits. As well, max armor stays around 30 for the warrior. Granted if you want a % armor bonus just use the formula I gave before to get base armor values. ...
by GM_Chris
Fri Sep 12, 2003 2:49 pm
Forum: Rule Forum Archives
Topic: Proposed rule changes
Replies: 23
Views: 16897

re

Im not against keeping the total armor points about where there were last event. The above was listed because those were the points as they were when we first started. I figured by lowering the mean damage in the game down considerably we could lower armor as well.

-Chris
by GM_Chris
Fri Sep 12, 2003 9:17 am
Forum: Rule Forum Archives
Topic: Proposed rule changes
Replies: 23
Views: 16897

Proposed rule changes

To finish off our tweaking we must talk more of the craftsmen. Here is go with what I propose Proposal 1 Quality Weapons -If you have a quality weapon you can add plus 1 damage when you Fury, you can add a plus 2 damage to back stab, you can add a plus 2 damage to channle. Proposal 2 -All a quality ...
by GM_Chris
Fri Sep 12, 2003 8:49 am
Forum: Out Of Game Archive
Topic: The definite Rule changes for next event
Replies: 0
Views: 3448

The definite Rule changes for next event

Here they are as promised Warrior Changes -Defensive Matrix and Hold Ground change places making Defensice Matrix an advanced skill -Rage is moved to where Fury is and Fury is being dropped as a skill. -Defensive Matrix skill will now read as follows "A warrior may spend 1 life point to enter d...
by GM_Chris
Thu Sep 11, 2003 3:24 pm
Forum: Page Updates and Website Suggestion Box
Topic: Welcome to the new Final Haven forums!
Replies: 18
Views: 24748

LOl

Well to be honest I think whoever is in charge changes based on who has more RL stuff going on.

-Chris
by GM_Chris
Thu Sep 11, 2003 1:47 pm
Forum: Page Updates and Website Suggestion Box
Topic: Welcome to the new Final Haven forums!
Replies: 18
Views: 24748

Me Likes Great job!

Me likes!!!

:D