Class 1 container is a size with examples in the book I believe.
I can't believe you of all people pulled the "don't be a dick and just take what the GM has said" card.
Search found 914 matches
- Wed Apr 16, 2008 11:15 am
- Forum: Rule Questions
- Topic: spell books/potion boooks and craftman books
- Replies: 32
- Views: 18089
- Wed Apr 16, 2008 11:11 am
- Forum: Rule Questions
- Topic: Speaking of locks...
- Replies: 4
- Views: 4761
Speaking of locks...
I was told that a certain lock was unpickable last full FH event. I 'm wondering how that happened, No lock is unpickable, even the best security systems out there now can be gotten around. Even IG the locks say you can add time to the pick time, thats it.
- Wed Apr 16, 2008 11:03 am
- Forum: Rule Questions
- Topic: Disenchant
- Replies: 11
- Views: 7597
- Wed Apr 16, 2008 10:59 am
- Forum: Rule Questions
- Topic: spell books/potion boooks and craftman books
- Replies: 32
- Views: 18089
- Wed Apr 16, 2008 10:55 am
- Forum: Rule Questions
- Topic: spell books/potion boooks and craftman books
- Replies: 32
- Views: 18089
I agree with Travis. Some people can't even read and they can cast a ritual or do alchemy. If a door has a break time then a spell book would too. Most chests couldn't stand up to a militay hammer at all, they would be crushed open with one swing so to say you could just cut a book open at the bindi...
- Tue Apr 15, 2008 2:34 pm
- Forum: Rule Questions
- Topic: Crafting
- Replies: 152
- Views: 66738
- Tue Apr 15, 2008 10:53 am
- Forum: Rule Questions
- Topic: spell books/potion boooks and craftman books
- Replies: 32
- Views: 18089
Not all locks need keys, some have other activation methods. Potions never being meant to be thrown is not true at all. I still have the recipe for a thrown potion. I don't see why a locked book wouldn't follow the same rules as any other locked container. Unless you could find a way to get past the...
- Thu Apr 10, 2008 12:05 pm
- Forum: Rule Questions
- Topic: Crafting
- Replies: 152
- Views: 66738
- Thu Apr 10, 2008 10:54 am
- Forum: Rule Questions
- Topic: Crafting
- Replies: 152
- Views: 66738
- Thu Apr 10, 2008 9:38 am
- Forum: Rule Questions
- Topic: Crafting
- Replies: 152
- Views: 66738
- Thu Apr 10, 2008 9:00 am
- Forum: Rule Questions
- Topic: Crafting
- Replies: 152
- Views: 66738
I don't see the craftsman as underpowered, once they create something it never goes away unless it's shattered. Sure you have to upkeep it and recharge it but it's forever there. Those uber potions some people think are over powered take 24 + hours and are consumed. Most of those potions will also u...
- Wed Apr 09, 2008 9:35 am
- Forum: Out Of Game Archive
- Topic: Introducing group rates and frequent flier miles
- Replies: 8
- Views: 12950
- Tue Apr 08, 2008 1:18 pm
- Forum: Rule Questions
- Topic: Crafting
- Replies: 152
- Views: 66738
Quality is a special item, so it should take longer and cost more. Add in a special effect and it should be even longer than that and cost even more. Mundane stuff shouldn't take much time so 1 hour is right for those because they don't really give you any type of mechanical advantage. At one hour y...
- Tue Apr 08, 2008 9:50 am
- Forum: Rule Questions
- Topic: Crafting
- Replies: 152
- Views: 66738
If you mean alchemy it's different, and you aren't supposed to be doing collecting, or mixing in your sleep. But yes you can have them brewing while you sleep. With Alchemy you aren't supposed to be able to stop the brewing and pick it up later. But if you miss your brew finish time then you don't g...
- Mon Apr 07, 2008 4:01 pm
- Forum: Rule Questions
- Topic: Advanced skills
- Replies: 19
- Views: 12549