Search found 676 matches

by General Maximus
Fri May 07, 2010 7:03 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 76700

I know what the title of the game should be

F.N.R Merc's

Fesko Nelkie Reid Mercenary's

It works on so many levels!
by General Maximus
Wed May 05, 2010 7:24 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 76700

Doug,

What is your idea on how the status in different factions will work. How many factions will there be? And what are your thoughts on vechciles? I'm looking to start to put mechanics behind these two concepts and want to know what your thoughts are.
by General Maximus
Tue May 04, 2010 11:20 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 76700

Yeah, using folks as shields would piss folks off. I think it needs to be changed to you can use a pistol while carrying a person. Where going want to have depth to the rules to cater to the masses. Make them to simple and they will get stale very quickly. Perks is jsut an idea to add in some simple...
by General Maximus
Tue May 04, 2010 7:29 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 76700

Perks You will be able to choose extra little bonus at odd levels of you combat reflex’s and body attribute. You might be able to choose extra little bonus at every level of brains if we can come up with ideas. Body Perks 1. Can run when carrying a person. Incapacitated person only needs to have 1 h...
by General Maximus
Mon May 03, 2010 2:53 pm
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 76700

The way to control the use of UAV's and special global attacks was through there cost. Thwy will not be cheap, but will be very useful. The Merc's are renting out the use of this equipment. As for the laminated cards, they are reusable and inexpensive to make and upkeep. I was planning on doing all ...
by General Maximus
Mon May 03, 2010 7:50 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 76700

Eric and I did some play testing and discussion on the rules and here are the ideas that came out of it. Eric add in anything that I might have missed. Sniper Description – A weapon that must be used in 2 hands. Can not shoot a person unless they are at least 100 feet away. Requires GM approval and ...
by General Maximus
Fri Apr 30, 2010 7:22 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 76700

I want to come up with some skill set ideas and would love input. Here are some general ideas 1. Medic. Possible 2 skill sets. One for in battle and one for after battle 2. Path Finder - the person who goes out and scouts out an enemy 3. Mover and Shaker - The person who can get equipment at a lower...
by General Maximus
Wed Apr 28, 2010 1:50 pm
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 76700

Clip change out, using up your ammo in battle would add to the emersion of the game. No questions about that. But we need to be careful of adding to much extra work on the NPC staff. Below are some ideas on how to handle ammo. Note: all guns will have a limit on the number of BB's they can have in t...
by General Maximus
Mon Apr 26, 2010 7:52 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 76700

Another Idea for Damage Attributes: Body – The aggregate strength and toughness of a character. Brains – The intelligence of the character. Reflexes- The responsiveness and precision of a character. Life – The amount of damage a person main body/head can take. Luck – Represents your ability to dodge...
by General Maximus
Sun Apr 25, 2010 9:18 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 76700

After long talks, limited ammo carrying capacity will add emersion to the game and prevent Rambo from happening. Basic carrying capacity. You can have you clip full of ammo/BB's in your gub and upto 50 BB's on you person (aka a 1/2 speed loader full). All ammo needs to be physrep with clips/speed lo...
by General Maximus
Fri Apr 23, 2010 12:48 pm
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 76700

Another idea I had was creation skills. Each level would give you more production points you can use to build items. You get X production points per event. Example Level 1 - 6pp total Level 2 - 12pp total Level 3 - 20 pp total Level 4 - 25 pp total Creation skills Enhancers Explosives Medical suppli...
by General Maximus
Wed Apr 21, 2010 7:06 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 76700

Feedback is appreciated and wanted.

Hedi, you don't like being shot at and shooting people :twisted: It's fun!!
by General Maximus
Tue Apr 20, 2010 10:05 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 76700

Additional Rules -If a BB hits your weapon, you still take the damage. - A melee weapon must hit the person to do damage All skills will require a minimum attribute requirement to be able to learn the skill Looking at 4-6 events a year. 1 day to full weekend Leveling System/Stats Attributes: Body – ...
by General Maximus
Mon Apr 19, 2010 2:50 pm
Forum: Rule Questions
Topic: The great Armor debate--Real-fake
Replies: 27
Views: 16492

Armor should just look the part. materials do not matter. Real armor should grant a small bonus, but not extra soak. bonuses should be, No upkeep, more resist shatters, etc... The people who wear real armor do it becasuse they want to, not because it gives a bonus. But armor needs to look like armor...
by General Maximus
Thu Apr 15, 2010 8:36 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 76700

More Ideas Enhancers Note: All enhacner effects last for 1 hr. Can only be under the effect on 1 enhancer at a time. A new enhancer will have no effect if a person is currently under the effects of an enhancer. Red Combat Haz - Only takes 10 minutes to recover your luck when out side of combat inste...