Search found 1943 matches
- Mon May 03, 2010 3:15 pm
- Forum: Random Junk
- Topic: Mil-Sim LARP
- Replies: 128
- Views: 76688
I'd avoid immunities like the plague personally. The idea of the Stinger is to take out the cheaper airstrike cheaply (though still expensive) and without too much fuss. The SAM system would be more expensive but allow for a single coverage of any airstrike. Also, any ground strike (ala from an oog ...
- Mon May 03, 2010 11:08 am
- Forum: Random Junk
- Topic: Mil-Sim LARP
- Replies: 128
- Views: 76688
Doug, making time based skills is probably a bad idea in combat. Especially anything over 45 seconds or so. They will *never* get used. No one would be crippling a limb early (these would be last stand type things which the players shouldn't be near if they play smart). If people ignore hits, then t...
- Mon May 03, 2010 9:39 am
- Forum: Random Junk
- Topic: Mil-Sim LARP
- Replies: 128
- Views: 76688
on the max #s, I'm not thinking about hard caps but have the caps designed into the skills. aka: Commander level X: Give allied players with less than 2 luck a +1 to luck for the combat. As long as we don't have creation skills, the hard cap exists anyway without there being a rule for it. Crippled ...
- Tue Apr 27, 2010 10:06 am
- Forum: Random Junk
- Topic: Mil-Sim LARP
- Replies: 128
- Views: 76688
Talked to Nelkie on the King's Rules idea and it's got some merit that needs to be tested. head/body would be 2 damage. arms/legs would be 1 damage and loss of use. In addition, if you are hit in an arm or leg you can choose to take 2 damage and keep use of the limb. Reasons for this is it avoids an...
- Fri Apr 09, 2010 12:06 pm
- Forum: Random Junk
- Topic: Mil-Sim LARP
- Replies: 128
- Views: 76688
That's pretty much the idea. Sniper rifles will normally be higher fps. The ones that aren't are either cheap crap or the top tier stuff just needing upgrades. High fps is ok, as long as the gun passes the tests mentioned above (a grouping test and a impact at Xft test). Any decent sniper rifle will...
- Fri Apr 09, 2010 10:39 am
- Forum: Rule Questions
- Topic: Kandium
- Replies: 41
- Views: 22524
- Fri Apr 09, 2010 10:33 am
- Forum: Random Junk
- Topic: Mil-Sim LARP
- Replies: 128
- Views: 76688
SAWs (and all guns) should be determined by phys-rep. Not just using a full auto rifle and calling it one. Otherwise, there is no reason to buy a more expensive skill. Basically, by spending a crap ton of money, you get an event or two head start. Overall, not a major deal since the rifles will be e...
- Fri Apr 09, 2010 8:16 am
- Forum: Random Junk
- Topic: Mil-Sim LARP
- Replies: 128
- Views: 76688
exactly what I was thinking clip size wise. A permanant marker can place lines at correct points so just fill to the line and load. If you want to only have one physical clip, just carry a couple preloaded speedloaders onto the field. They are very cheap and only slightly slower than an actual clip ...
- Thu Apr 08, 2010 10:12 pm
- Forum: Random Junk
- Topic: Mil-Sim LARP
- Replies: 128
- Views: 76688
ammo: This is quite simple. Use ranges. This allows for those with actual clips to be mid ground (I can't measure exactly 45 but I can get within 10 either way). This also allows the people with large clips to just fill a portion (going slightly over mid since the large clips have trouble with the l...
- Thu Apr 08, 2010 11:01 am
- Forum: Rule Questions
- Topic: Kandium
- Replies: 41
- Views: 22524
Just for note, that was never how Kandium armor worked. See the Soak section. Combat Reflexes is (or was haven't looked at the new rules) taken off first, not armor. Secondly, Parry allowed a warrior to avoid any major normal hit, thus saving their actual armor points for the first big vorpal call o...
- Thu Apr 08, 2010 10:37 am
- Forum: Random Junk
- Topic: Mil-Sim LARP
- Replies: 128
- Views: 76688
Vehicles... I still think vehicles as anything other than travel will be nigh impossible to physrep to any degree not requiring explanation ahead of time and won't add much, if anything to the game. Other Ideas 4. Not allowed to take another person gun phys rep. People pay to much money for other t...
- Wed Apr 07, 2010 11:11 am
- Forum: Random Junk
- Topic: I was bored...
- Replies: 9
- Views: 8814
signal strength is based on your phone most of the time. Paying the $$$ for a good phone is worth it if you plan on using a phone for anything other than a flashlight, especially living in spotty areas, which is ironically how I found out how much of a difference a good phone makes. Also, nextel has...
- Tue Apr 06, 2010 10:19 pm
- Forum: Random Junk
- Topic: I was bored...
- Replies: 9
- Views: 8814
- Mon Apr 05, 2010 3:41 pm
- Forum: Random Junk
- Topic: Mil-Sim LARP
- Replies: 128
- Views: 76688
So Nelkie was talking to me about this over Easter, so here's some thoughts: Base fps should really probably be based on weapon class, of which you really only need like 6 (pistol, smg, rifle, shotgun, sniper and heavy). _if_ you are running high fps (>350), I'd say the player would need to have to ...
- Thu Jan 28, 2010 9:25 am
- Forum: Rule Questions
- Topic: Sages
- Replies: 34
- Views: 21373