Search found 343 matches
- Wed Mar 12, 2014 1:58 am
- Forum: Rule Questions
- Topic: repel
- Replies: 11
- Views: 6800
Re: repel
Just to clarify, while "supernatural" is a wider classification than "undead", it is not a blanket category that would apply to anything unnatural or non-natural. Zombies, vampires, ghouls, ghasts, wights, ghosts, mummies, liches and the like would all be considered "superna...
- Wed Mar 12, 2014 1:39 am
- Forum: Rule Questions
- Topic: warrior / rogue skill trade based on theme
- Replies: 10
- Views: 6595
Re: warrior / rogue skill trade based on theme
I'll confirm Mike's description on the part of the Winter Haven staff as well. The standing order on an effect like "repel" or "fear" is to take it if it applies to the creature and withdraw. Depending on the combat we may or may not lower our re-pops by one, but that is usually ...
- Wed Mar 12, 2014 1:09 am
- Forum: Rule Suggestions
- Topic: xxx
- Replies: 31
- Views: 28859
Re: Advanced warrior swap out skills
Riposte is interesting and the more feasible of the two skills listed. While it is a reflect ability, the limited targeting provides an important measure of balance, as does doubling the cost of parrying the initial damage and restricting it to a melee attack. As a Heroes and Villains swap-out at th...
- Wed Mar 12, 2014 12:48 am
- Forum: Out Of Game Archive
- Topic: Updates and changes for 2014
- Replies: 50
- Views: 55915
Re: Updates and changes for 2014
I think the two sides of this issue have made their opinions known, and as it stands we're pursuing a middle road between the current multipliers and the removal of multipliers entirely. The removal of survival upkeep in the new economy does call for some measure of mitigation as far as economic inp...
- Sat Mar 08, 2014 6:54 pm
- Forum: Rule Questions
- Topic: skill cost
- Replies: 1
- Views: 3112
Re: skill cost
Any discipline beyond the 4th costs the same as the 4th discipline. You can have as many as you can afford.
- Wed Mar 05, 2014 5:06 pm
- Forum: Out Of Game Archive
- Topic: Updates and changes for 2014
- Replies: 50
- Views: 55915
Re: Updates and changes for 2014
I wouldn't oppose an accelerated perk-acquisition chart.
- Mon Mar 03, 2014 7:32 pm
- Forum: Feedback
- Topic: One Day 2014 Feedback
- Replies: 7
- Views: 9129
Re: One Day 2014 Feedback
I can’t recall just how many times I’ve left feedback after a Final Haven event, but I can say that I feel differently about this one than any previous post. The last one probably should feel different, I suppose. I’ve been playing this game since September of 2003, and with the exception of a campa...
- Fri Feb 28, 2014 5:34 pm
- Forum: General Discussion
- Topic: speaking of fresh start
- Replies: 19
- Views: 20965
Re: speaking of fresh start
if one person seems too powerful (because everyone wants to be) others feel weak. if others feel weak (they want to seem powerful too) they don't have fun. if they don't have fun (its why you play a game) they stop playing. if they stop playing. . .well. . .nothing. Yeah, this is likely one of the ...
- Wed Feb 05, 2014 8:24 pm
- Forum: General Discussion
- Topic: FH Political changes 2014
- Replies: 31
- Views: 30017
Re: FH Political changes 2014
Alchemy was changed because brewing was tied to time (which was, on at least one occasion, extended between events) and because potions are semi-permanent, transferable objects. It still required points and skills. The current system is open ended and does allow for growth – but that growth is by no...
- Wed Feb 05, 2014 10:55 am
- Forum: General Discussion
- Topic: FH Political changes 2014
- Replies: 31
- Views: 30017
Re: FH Political changes 2014
I understand your concerns, but what your suggesting isn't a matter of systemic balance. Everyone has equal access to the economic system, and no one enjoys any kind of mechanical advantage when it comes to the acquisition of holdings, territories, resources or trade routes. There are a set of skill...
- Wed Feb 05, 2014 8:05 am
- Forum: General Discussion
- Topic: FH Political changes 2014
- Replies: 31
- Views: 30017
Re: FH Political changes 2014
Ark, would you advocate a similar points based ability restriction for the combat system? If it's unbalanced for Brian to use his superior wit and guile to achieve an economic benefit without spending points, is it also unbalanced for you to use your superior agility and speed to achieve a strategic...
- Tue Feb 04, 2014 1:31 pm
- Forum: General Discussion
- Topic: Final Haven changes for 2014
- Replies: 56
- Views: 47073
Re: Final Haven changes for 2014
Kiel, Mike's on target. While we're still working out the details, the system will look and feel much the same as it has felt as far as the way PC's interact with the economy. Having Phil on board to take care of the Economy at both games will allow us to maintain consistent practices at both chapte...
- Tue Feb 04, 2014 11:00 am
- Forum: General Discussion
- Topic: Final Haven changes for 2014
- Replies: 56
- Views: 47073
Re: Final Haven changes for 2014
As someone who is working on the story for both chapters, I'm very much in favor of the five year jump. It allows for the FH story to advance in accordance with the efforts of its characters and set up a new, but believable venue for telling different kinds of stories. Phil describes it well in citi...
- Wed Oct 09, 2013 1:33 am
- Forum: Lore, Stories, and More
- Topic: A new morning
- Replies: 0
- Views: 4678
A new morning
Dust swirled ahead on the road, kicked up by the boots of the adventurers walking in front of him. The low angle of the morning light illuminated every mote, and the last wisps of fog that clung to the cool ground gave the scene in front of him a hazy, dream-like quality. A sharp pain from the old w...
- Sun Oct 06, 2013 2:01 pm
- Forum: Feedback
- Topic: October 2013 Feedback
- Replies: 14
- Views: 15576
October 2013 Feedback
Korrigan's Feedback Bounty In an effort to help the GM's get valuable feedback about the event, I've decided to offer a bit of an incentive. I'm offering some in-game prizes for those who take the time to leave substantial feedback about what you liked and didn't like about the event. To be eligibl...