Search found 1109 matches
- Thu Jul 31, 2008 8:18 am
- Forum: Out Of Game Archive
- Topic: FeedBack from Players Desired- New Advanced Rules discussion
- Replies: 95
- Views: 79656
- Wed Jul 30, 2008 2:23 pm
- Forum: Rule Questions
- Topic: large size
- Replies: 9
- Views: 6294
- Wed Jul 30, 2008 2:14 pm
- Forum: Rule Questions
- Topic: large size
- Replies: 9
- Views: 6294
- Wed Jul 30, 2008 12:41 pm
- Forum: Out Of Game Archive
- Topic: FeedBack from Players Desired- New Advanced Rules discussion
- Replies: 95
- Views: 79656
- Tue Jul 29, 2008 5:00 pm
- Forum: Out Of Game Archive
- Topic: FeedBack from Players Desired- New Advanced Rules discussion
- Replies: 95
- Views: 79656
- Tue Jul 29, 2008 4:35 pm
- Forum: Out Of Game Archive
- Topic: FeedBack from Players Desired- New Advanced Rules discussion
- Replies: 95
- Views: 79656
- Tue Jul 29, 2008 12:23 pm
- Forum: Out Of Game Archive
- Topic: FeedBack from Players Desired- New Advanced Rules discussion
- Replies: 95
- Views: 79656
- Tue Jul 29, 2008 8:48 am
- Forum: Rule Questions
- Topic: Coin
- Replies: 6
- Views: 5161
They are refered to by the Caladonians as Daur . There are three denominations: 10 copper = 1 Silver 10 Silver= 1 Gold The cost of resources fluctuates each event based on supply and demand. On average, the resources required to live cost 1 gold an event. Current prices for resources will be posted ...
- Tue Jul 29, 2008 8:41 am
- Forum: Out Of Game Archive
- Topic: FeedBack from Players Desired- New Advanced Rules discussion
- Replies: 95
- Views: 79656
I had some time to run some numbers and think it over last night and I think the answer to the cure poison is somewhere in the middle. The problem with it being purely life points is that you give everyone around you a free 2nd level resist. On the other hand, the problem with just halving the time ...
- Mon Jul 28, 2008 9:14 am
- Forum: Out Of Game Archive
- Topic: FeedBack from Players Desired- New Advanced Rules discussion
- Replies: 95
- Views: 79656
As for an instant cure being a resist as long as you are around a healer.. well that is true, essentially.. of course the healer has to decide to spend those LP to do it, and if the healer is close enough to cure you then they are probably close enough to be hit by same attack.. in which case if po...
- Fri Jul 25, 2008 9:40 am
- Forum: Out Of Game Archive
- Topic: FeedBack from Players Desired- New Advanced Rules discussion
- Replies: 95
- Views: 79656
Would not some of the healer skills over shadow the other healers in game? Why would you go to a healer that takes 5 minutes to heal a posion when you can go to this guy who can do it instanenteously? Maybe by spending a life point you cut the time in half or even 3/4. I don;t like the idea of 1 pe...
- Fri Jul 25, 2008 9:33 am
- Forum: Out Of Game Archive
- Topic: FeedBack from Players Desired- New Advanced Rules discussion
- Replies: 95
- Views: 79656
Improved Ultize Resource is huge! You get a soak buff and a % increase in your over all support points. Way to powerful for a basic skill. Actually, you are getting +1 CR for free. Thats it. If you want more you would need to pay the resources. I still think it should read: Improved Utilize Resourc...
- Fri Jul 25, 2008 9:04 am
- Forum: Rule Questions
- Topic: Wield Fist Clairification
- Replies: 19
- Views: 11754
Re: Wield Fist Clairification
I would say that is a correct assumption. If you are disrupted though, the channels in both hands go away.Adam wrote:So, hypothetically, if one could split a channel, and one had Ambidexterity, one could swing the channel for magic with each fist?
- Thu Jul 24, 2008 4:05 pm
- Forum: Rule Updates
- Topic: 2008: Wield Fist Clarification
- Replies: 0
- Views: 4602
2008: Wield Fist Clarification
Wield Fist Everyone can swing 0 damage with a single fist phys-rep. Fists cannot be disarmed but cannot be used to block blows (ie getting hit in the fist phys-rep is counted as damage). Skills and hero points can be used to increase a fist’s damage. Fists may not be the target of any skill or spel...
- Wed Jul 23, 2008 10:01 am
- Forum: Rule Updates
- Topic: Spell: Split Power
- Replies: 0
- Views: 4604
Spell: Split Power
This spell has changed. If you have this spell please email FinalHavenLARP@gmail.com to receive a new copy or see a GM at check in.