Search found 1109 matches

by WayneO42
Thu Jul 31, 2008 8:18 am
Forum: Out Of Game Archive
Topic: FeedBack from Players Desired- New Advanced Rules discussion
Replies: 95
Views: 79656

I like the ability to spend multiple life for Concentrate magic. It seems that capping it at 3 life would be about perfect. It gives the empath the ability to whip off a 6 magic lash which is nothing to sneeze at but isnt overly powerful.
by WayneO42
Wed Jul 30, 2008 2:23 pm
Forum: Rule Questions
Topic: large size
Replies: 9
Views: 6294

You should role-play being large but you have no mechanical draw back. You dont swing less damage or anything in small spaces
by WayneO42
Wed Jul 30, 2008 2:14 pm
Forum: Rule Questions
Topic: large size
Replies: 9
Views: 6294

There are no mechanical negatives and no mechanical positives. It is all role-playing.

There are some items out there that can only be used by someone who is larged size
by WayneO42
Wed Jul 30, 2008 12:41 pm
Forum: Out Of Game Archive
Topic: FeedBack from Players Desired- New Advanced Rules discussion
Replies: 95
Views: 79656

The counter for others thing is how master used to work that got nixed, probably because it causes a rewind for other people. " *Buzzz* AAARRRGGHHHHHH Wait I'm a master rogue, none of you take that damage. "
That is a very good point. So any other ideas?
by WayneO42
Tue Jul 29, 2008 5:00 pm
Forum: Out Of Game Archive
Topic: FeedBack from Players Desired- New Advanced Rules discussion
Replies: 95
Views: 79656

What if they can "Counter" a trap instead of just avoiding the damage. So, anyone else in the way is spared from the damage as well.
by WayneO42
Tue Jul 29, 2008 4:35 pm
Forum: Out Of Game Archive
Topic: FeedBack from Players Desired- New Advanced Rules discussion
Replies: 95
Views: 79656

it is sort of reduntant to say in the skill that people cannot use thier skills while being cured of poison as they could not anyway via the Poison rules?
Its not Redundent, it is Thorough
by WayneO42
Tue Jul 29, 2008 12:23 pm
Forum: Out Of Game Archive
Topic: FeedBack from Players Desired- New Advanced Rules discussion
Replies: 95
Views: 79656

dier_cire wrote:Sticking to modifying the actual skills a discipline already has makes more sense.
Agreed
by WayneO42
Tue Jul 29, 2008 8:48 am
Forum: Rule Questions
Topic: Coin
Replies: 6
Views: 5161

They are refered to by the Caladonians as Daur . There are three denominations: 10 copper = 1 Silver 10 Silver= 1 Gold The cost of resources fluctuates each event based on supply and demand. On average, the resources required to live cost 1 gold an event. Current prices for resources will be posted ...
by WayneO42
Tue Jul 29, 2008 8:41 am
Forum: Out Of Game Archive
Topic: FeedBack from Players Desired- New Advanced Rules discussion
Replies: 95
Views: 79656

I had some time to run some numbers and think it over last night and I think the answer to the cure poison is somewhere in the middle. The problem with it being purely life points is that you give everyone around you a free 2nd level resist. On the other hand, the problem with just halving the time ...
by WayneO42
Mon Jul 28, 2008 9:14 am
Forum: Out Of Game Archive
Topic: FeedBack from Players Desired- New Advanced Rules discussion
Replies: 95
Views: 79656

As for an instant cure being a resist as long as you are around a healer.. well that is true, essentially.. of course the healer has to decide to spend those LP to do it, and if the healer is close enough to cure you then they are probably close enough to be hit by same attack.. in which case if po...
by WayneO42
Fri Jul 25, 2008 9:40 am
Forum: Out Of Game Archive
Topic: FeedBack from Players Desired- New Advanced Rules discussion
Replies: 95
Views: 79656

Would not some of the healer skills over shadow the other healers in game? Why would you go to a healer that takes 5 minutes to heal a posion when you can go to this guy who can do it instanenteously? Maybe by spending a life point you cut the time in half or even 3/4. I don;t like the idea of 1 pe...
by WayneO42
Fri Jul 25, 2008 9:33 am
Forum: Out Of Game Archive
Topic: FeedBack from Players Desired- New Advanced Rules discussion
Replies: 95
Views: 79656

Improved Ultize Resource is huge! You get a soak buff and a % increase in your over all support points. Way to powerful for a basic skill. Actually, you are getting +1 CR for free. Thats it. If you want more you would need to pay the resources. I still think it should read: Improved Utilize Resourc...
by WayneO42
Fri Jul 25, 2008 9:04 am
Forum: Rule Questions
Topic: Wield Fist Clairification
Replies: 19
Views: 11754

Re: Wield Fist Clairification

Adam wrote:So, hypothetically, if one could split a channel, and one had Ambidexterity, one could swing the channel for magic with each fist?
I would say that is a correct assumption. If you are disrupted though, the channels in both hands go away.
by WayneO42
Thu Jul 24, 2008 4:05 pm
Forum: Rule Updates
Topic: 2008: Wield Fist Clarification
Replies: 0
Views: 4602

2008: Wield Fist Clarification

Wield Fist Everyone can swing 0 damage with a single fist phys-rep. Fists cannot be disarmed but cannot be used to block blows (ie getting hit in the fist phys-rep is counted as damage). Skills and hero points can be used to increase a fist’s damage. Fists may not be the target of any skill or spel...
by WayneO42
Wed Jul 23, 2008 10:01 am
Forum: Rule Updates
Topic: Spell: Split Power
Replies: 0
Views: 4604

Spell: Split Power

This spell has changed. If you have this spell please email FinalHavenLARP@gmail.com to receive a new copy or see a GM at check in.