Search found 1943 matches

by dier_cire
Tue Nov 11, 2003 9:29 am
Forum: Feedback
Topic: November Event Feedback
Replies: 42
Views: 26644

The event went well. It was entertaining to fight things tougher than me for once. Granted, I somehow managed to only get into fights with crush damage (well at least the first three anyway), which is evil since there is nothing I can do but take it or dodge. Then fighting the master was fun, especi...
by dier_cire
Mon Nov 10, 2003 2:56 pm
Forum: Rule Forum Archives
Topic: Potion issue
Replies: 6
Views: 6483

Potion issue

As of now it hasn't been specifically removed (pretty sure that was just an oversight) but what should we do with leftover damage enhancing potions? Change them into potions of equal level?
by dier_cire
Tue Oct 14, 2003 1:57 pm
Forum: Rule Forum Archives
Topic: I saw a neat I dea
Replies: 31
Views: 20566

The 15/30 minute recoup time is to account for the extreme stress. If that time is pulled, then I see no problem with drawing a chip, but there is no need to double dip. (pun fully intended) The problem with the tsunataur ability is this. Allowing only the -15 thing isn't a race ability since it onl...
by dier_cire
Tue Oct 14, 2003 8:42 am
Forum: Rule Forum Archives
Topic: I saw a neat I dea
Replies: 31
Views: 20566

Donovan, The drawing of a chip is part of the surgery skill. Surgery can automatically (with time) heal 10 hitpoints worth of negatives (ie up to zero), and if the victim is still below zero the surgeon may continue healing him (again with time) 1 hp per chip drawn out of said bag. The bag contains ...
by dier_cire
Mon Oct 13, 2003 9:44 am
Forum: Rule Forum Archives
Topic: Passive vs. active skills
Replies: 1
Views: 3332

Passive vs. active skills

This bleeding out topic made me think of another old question. What skills can you use while using skills that say no other skill may be used? Like obviously, when raging, you don't lose your warrior armor bonus, nor your weapon focus... possibly need to designate which skills are passive?
by dier_cire
Mon Oct 13, 2003 9:43 am
Forum: Rule Forum Archives
Topic: I saw a neat I dea
Replies: 31
Views: 20566

Ok, basic repeat of what I had but a wee bit more refined: Endurance/Berserk - all make it so the warrior is conscious and can either fight/fight at +2 till either he/she hits -10 life or combat ends. Afterwards, he/she can only use determination and begins bleeding to death. (This avoids people tak...
by dier_cire
Sun Oct 12, 2003 7:05 pm
Forum: Rule Forum Archives
Topic: I saw a neat I dea
Replies: 31
Views: 20566

Option of instead of warriors having a specified time while in negatives, they merely can continue crawling/fighting/fighting at +2 damage until they hit -10, at which point they begin bleeding to death and can no longer fight. Basically, they get an additional 10 hit point buffer before bleeding bu...
by dier_cire
Sat Oct 11, 2003 8:39 pm
Forum: Rule Forum Archives
Topic: I saw a neat I dea
Replies: 31
Views: 20566

Never been a fan of upkeep since honestly it doesn't take metal to maintain armor or weapons. It takes oil. As for the non-timed death, that is a _huge_ undertaking, with the amount of changes necessary. If you want to change bleeding though, you have to change determination, endurance, beserk, hold...
by dier_cire
Tue Oct 07, 2003 9:06 am
Forum: Rule Forum Archives
Topic: Heraldry
Replies: 34
Views: 23311

No, no, no...
it's rush Gamma Omega Lamda (GoL, though omikron might work better and Gamma isn't really G but eh close enough for guild boys) :crazyeyes:

and rushing requires a 5 resource entrance fee :D
by dier_cire
Fri Oct 03, 2003 2:55 pm
Forum: Rule Forum Archives
Topic: Defensive Matrix
Replies: 7
Views: 7132

my question is should a weapon focused warrior take frontal damage from a basic warrior if he is full out defensive? Basically, the suggestion makes another defensive tier, compareable to the current offensive ones. Currently, defensively, there is no difference between a basic warrior and a special...
by dier_cire
Fri Oct 03, 2003 12:52 pm
Forum: Rule Forum Archives
Topic: Defensive Matrix
Replies: 7
Views: 7132

defensive matrix is advanced and it can reduce damage to zero. See GM section under definite rule changes...
by dier_cire
Thu Oct 02, 2003 10:31 pm
Forum: Rule Forum Archives
Topic: Defensive Matrix
Replies: 7
Views: 7132

Defensive Matrix

Possible modding of defensive matrix to include the ability to reduce damage by 2 if you have a weapon focus. Small impact gamewise, and makes more logical sense. (ie if you can swing two you can do zero and reduce damage by 2) Makes it so a weapon focus warrior can defend one on one a regular warri...
by dier_cire
Sat Sep 27, 2003 2:27 pm
Forum: Out Of Game Archive
Topic: Hidden stuff
Replies: 7
Views: 7061

To be honest the only gripes I have with the Aluse death is disquise issue (which is under discussion) and the complpete remembering of all things before death. There shouldn't be _any_ skill that allows for that, it's just too powerful. I won't even acknowledge the cell phone issue. It's just too s...
by dier_cire
Fri Sep 26, 2003 3:52 pm
Forum: Rule Forum Archives
Topic: Sleep Skills
Replies: 12
Views: 8994

Yeah, well, I watch way too much TV, Movies, etc for any of it to be healthy. Sad thing is I saw that batman episode in high school... My whole thing is to not only be simple but have at least semi realisitic as well. Obviously none of the three skills are realisitc (minus stunstrike) in as far as t...
by dier_cire
Fri Sep 26, 2003 1:59 pm
Forum: Rule Forum Archives
Topic: Sleep Skills
Replies: 12
Views: 8994

Still have to go with the idea that nerve pinch should have a greater area of hit loctions than touch of death. I think guarding against touch of death should be (armor wise) just the breast plate. Nerve Pinch should be breastplate and helmet and stunstrike should be just helmet. That way there is a...