Search found 12 matches

by Fiametta
Mon Mar 02, 2020 5:29 pm
Forum: Feedback
Topic: 2020 Winter One Day Feedback
Replies: 8
Views: 8905

Re: 2020 Winter One Day Feedback

*too many
by Fiametta
Mon Mar 02, 2020 5:26 pm
Forum: Feedback
Topic: 2020 Winter One Day Feedback
Replies: 8
Views: 8905

Re: 2020 Winter One Day Feedback

I loved this one day. It was really fun, the Violin shrine was just as hard as getting the drum last year and makes me rethink being a healer. I liked playing my new character and actually being nice to people for once. I really like that camp as well and would be happy to go back there if possible....
by Fiametta
Sat Feb 08, 2020 2:57 pm
Forum: Rule Suggestions
Topic: Combat reflexes remove them
Replies: 6
Views: 15955

Re: Combat reflexes remove them

Combat reflexes work for characters who don’t have/can’t afford/wouldn’t fit to have armor and still protects them. Just for that reason alone I think they should stay
by Fiametta
Wed Nov 28, 2018 5:42 pm
Forum: 2019 Rules Input
Topic: benefits to wearing "real" armor
Replies: 31
Views: 19085

Re: benefits to wearing "real" armor

Kaylan Chargeender wrote:Correct. Its a tag, almost like an magic item tag. Its describes the phys rep AND the effect of real armor. I would think it would need review only once a year, not each event.
And of course if you change something in between events,it would be reviewed the next event
by Fiametta
Mon Nov 19, 2018 7:48 am
Forum: 2019 Rules Input
Topic: 2019 rules spitball
Replies: 5
Views: 5414

Re: 2019 rules spitball

Essence points make it so that magic users aren't slinging around essence bolts and channels whenever they feel like it. They're much like mana in other fantasy settings. Also swap out skills allow diversity in character creation
by Fiametta
Mon Nov 19, 2018 7:44 am
Forum: 2019 Rules Input
Topic: benefits to wearing "real" armor
Replies: 31
Views: 19085

Re: benefits to wearing "real" armor

I do understand what Brian is saying though. The tags wouldn't be attached to the item, they would be carried with you for information's sake. You could have base damage/armour points, whether it's real. I think it would be a useful tool for both PCs because it's one less thing they need to memorize...
by Fiametta
Mon Nov 19, 2018 7:37 am
Forum: 2019 Rules Input
Topic: NPC Benefits
Replies: 2
Views: 4025

Re: NPC Benefits

I would definitely recommend that. If you make incentives better and players are aware of the benefits of NPCing, they will come. Especially if the PCs know that you can get in game incentives. I didn't even know that there were
by Fiametta
Mon Nov 19, 2018 7:32 am
Forum: 2019 Rules Input
Topic: Holding ownership
Replies: 3
Views: 4925

Re: Holding ownership

So maybe instead of creating a new discipline specifically for savage characters to be able to own holdings, this should be reinstated. It would be a simple fix
by Fiametta
Mon Nov 12, 2018 10:33 pm
Forum: 2019 Rules Input
Topic: Deep pockets
Replies: 10
Views: 7274

Re: Deep pockets

We have had a few discussions on how we want to change it. I've listed it to see if there would be any input as to whether or not the player base thinks its balanced as is, or if y'all had suggestions on how to fix it to make it better. Some of the current thoughts are to just get rid of it, move i...
by Fiametta
Thu Oct 25, 2018 8:07 pm
Forum: 2019 Rules Input
Topic: benefits to wearing "real" armor
Replies: 31
Views: 19085

Re: benefits to wearing "real" armor

I think, as long as it's made of the actual material it is in game (metal, leather, cloth, etc) it counts as real armor
by Fiametta
Tue Oct 23, 2018 8:05 pm
Forum: General Discussion
Topic: Auto Sheets
Replies: 12
Views: 12661

Re: Auto Sheets

I can't get access, turn link sharing on so people can see it
by Fiametta
Wed Oct 10, 2018 11:06 am
Forum: Rule Questions
Topic: Dosing mechanics
Replies: 5
Views: 6399

Re: Dosing mechanics

Yes please answer this