Search found 33 matches

by Vivac
Wed Oct 05, 2016 7:46 pm
Forum: General Discussion
Topic: Next Year Poll
Replies: 46
Views: 55809

Re: Next Year Poll

I definitely vote option 1. To lose all the levels and things I have worked for for the past 4 years would be super lame. I am all for the option of transferring your character or having a full rewrite.
by Vivac
Sun Aug 14, 2016 1:32 pm
Forum: Rule Questions
Topic: Sense Magic
Replies: 2
Views: 4962

Re: Sense Magic

Any word on this?
by Vivac
Mon Aug 01, 2016 9:31 am
Forum: Rule Questions
Topic: Sense Magic
Replies: 2
Views: 4962

Sense Magic

I saw that a character could get Sense Magic twice, through Empath, and then Mage Hunter level 2. I know currently it doesn't mention anything about an effect for having the skill twice, but is there any plan of adding something in? Perhaps a time reduction to the skill? On this same token, if a pla...
by Vivac
Wed May 18, 2016 1:54 pm
Forum: Rule Questions
Topic: Shatter: Structure Damage
Replies: 13
Views: 10296

Re: Shatter: Structure Damage

Thanks for the replies and Sorry Phil my mistake on Magic Shatter!
by Vivac
Wed May 18, 2016 11:39 am
Forum: Rule Questions
Topic: Shatter: Structure Damage
Replies: 13
Views: 10296

Shatter: Structure Damage

Shatter and Magic Shatter now have the option to charge 90 seconds and then call "One Structure Point". At the last Winter Haven I used this and was told I couldn't swing it through a fist like regular Shatter, and that I couldn't walk with it once charged. Neither of these issues are cove...
by Vivac
Wed May 18, 2016 4:18 am
Forum: Rule Questions
Topic: Deep Pockets
Replies: 4
Views: 5703

Deep Pockets

I feel that the Deep Pockets spell is too powerful as a basic spell that ANY player could acquire for 20 points through multiple first level abilities. The cost of -1EP for the event is small for the ability to carry an unlimited amount of resources and items in my opinion. I have an idea that might...
by Vivac
Wed May 18, 2016 4:05 am
Forum: Rule Questions
Topic: Shattering Magic and Exotic Items
Replies: 11
Views: 10728

Re: Shattering Magic and Exotic Items

If using the ability to charge 90 seconds to call "One Structure Point" on a magic item, could it be shattered if dealt enough structure damage? Additionally does the Druid's "Magic Shatter" also append magic to the structure damage as well? Making it "One Magic Structure Da...
by Vivac
Thu Apr 07, 2016 6:01 am
Forum: Rule Questions
Topic: things i dont like so far
Replies: 10
Views: 10029

Re: things i dont like so far

Haven't you been complaining about rogues being overpowered for a while? Finally after they made some smart adjustments there will still be something to complain about. 10, 15, and 20 are reasonable increments. Even better if you find an item. (similar to a codex or a first aid kit) you dont need a ...
by Vivac
Tue Mar 15, 2016 12:20 pm
Forum: General Discussion
Topic: Weekly Raffle Mar 11th - Mar 17th
Replies: 7
Views: 11870

Re: Weekly Raffle Mar 11th - Mar 17th

Hm.. I never wish to see the man who took from me my connection to magic. Even though I have emerged much stronger than before, I am not certain if I could stay my hand if I saw him. I do not like fighting out of revenge, and I could never wish upon someone what he did to me, but if I saw him.. His ...
by Vivac
Wed Mar 02, 2016 9:17 am
Forum: General Discussion
Topic: Weekly Raffle Feb 26th - Mar 3rd
Replies: 8
Views: 13178

Re: Weekly Raffle Feb 26th - Mar 3rd

"My law would be against theft. Those who steal must work in the fields for a period of time, the minimum is one month."
by Vivac
Thu Feb 18, 2016 4:40 pm
Forum: Transparency
Topic: 2016 To Do List
Replies: 4
Views: 7946

Re: 2016 To Do List

Please add a small paragraph into the rulebook about Hidden Disciplines. Nothing huge, just telling us about what a hidden discipline is and what their role in the game is. Possibly telling a little bit about how they are gotten (Role play, having to speak with the GMs, etc.). I also second the idea...
by Vivac
Mon Jan 18, 2016 9:12 am
Forum: Rule Suggestions
Topic: Valkyn Vi discipline proposal and feedback
Replies: 3
Views: 5894

Re: Valkyn Vi discipline proposal and feedback

I would make it 1. Visions 2. Sandman 2(S.O.) Probe Mind 3. Flat of the Blade 4. Divination (I would be open to thw three questions skill although I agree that the ability better with a cooldown/reload than Permanent lp loss for the event.) Level 1 visions is in line with Seer's visions skill. Sandm...
by Vivac
Fri Jan 15, 2016 12:23 pm
Forum: Rule Suggestions
Topic: Valkyn Vi discipline proposal and feedback
Replies: 3
Views: 5894

Valkyn Vi discipline proposal and feedback

I saw that this discipline is on th3 list of things being looked at, so I thought I would give my feedback and suggestion as well as maybe have a discussion:) Let me start off by saying that I played the Valkyn Vi discipline for a while before our latest rule change. I enjoyed the discipline very mu...
by Vivac
Wed Jan 06, 2016 7:57 pm
Forum: Rule Questions
Topic: Jack of All Trades and Master skills.
Replies: 13
Views: 13018

Re: Jack of All Trades and Master skills.

I feel that Jack could easily RP being able to use basic swap outs like Restore Essence or Slick. Invigorate and any of the martial training or weapon style abilities too. I could see a Jack being able to sense essence, which is a basic Magus ability. A mage hunter could, so why not let Jack take it...
by Vivac
Wed Jan 06, 2016 6:20 pm
Forum: Rule Questions
Topic: Jack of All Trades and Master skills.
Replies: 13
Views: 13018

Re: Jack of All Trades and Master skills.

Sage get Power of the Ancients as a master that lets them choose any other non swap out Master ability, not advanced. And I feel that allowing Jack to have access to Decipher Script, Forgery, Restore Essence, Slick, Invigorate, Durable components, Sense Essence, and Imbue Essence is NOT going to bre...