Search found 372 matches

by Todd
Thu Feb 19, 2004 9:00 am
Forum: Rule Forum Archives
Topic: Craftsman Questions
Replies: 2
Views: 4013

As I said, In addition there is a sliding scale for time neccessary to create items that decreases as the Craftsmans level increases Yes the 'resists' and simalar effects are gone, and.. Yes second level is all you need to repair, and create, 'Quality' items. The benefit of higher levels is two fol...
by Todd
Thu Feb 19, 2004 3:04 am
Forum: Rule Forum Archives
Topic: Emulate Totem
Replies: 4
Views: 5203

There will be no new calls created, so work around what we got. As for the point system, thats close to what I was thinking, although on a smaller scale. My thought was to have a list of possibilties, much like our Guild Abilities, each with a value. (very) Rough Examples; Claws, Horns, etc (1 dama...
by Todd
Thu Feb 19, 2004 2:34 am
Forum: Rule Forum Archives
Topic: Premature Questioning?
Replies: 5
Views: 5751

I can get behind a 'minimum of one' rule.

But the first jack-ass who walks out on the field with nothing but a helmet, and adds the extra point cause 20% of 1 rounded down with a minimum of one, ergo a 2 point helmet, will get turned into a pretzel.
by Todd
Thu Feb 19, 2004 1:47 am
Forum: General Discussion
Topic: Fun character builds
Replies: 29
Views: 24413

To clarify; No, there is no way to 'block' a lash effect. Resistances that apply to the appropriate field, i.e . Magic, or Alchemy, would be required. In addition, I have posted a more accurate discription of the Craftsmans abilities in the: GM's forum / Rules updates 2-7 section. I have reproduced...
by Todd
Thu Feb 19, 2004 1:27 am
Forum: Out Of Game Archive
Topic: Rule Changes meeting 2-7-04 in brief
Replies: 4
Views: 5406

Additional clarification on what a Craftsman can do.

Additional clarification on what a Craftsman can do. The above is a discription of how the rules apply to armor only. Weapons are to be handled exactly like any other item in reguards to creation. The ability to 'break' a weapon for a bonus comes from the PC, not the item. The weapon in question co...
by Todd
Wed Feb 18, 2004 2:41 pm
Forum: General Discussion
Topic: Fun character builds
Replies: 29
Views: 24413

No, in addition lash will shortly be removed from the guild skills.

Lash will be reserved for magic and alchemy only.
by Todd
Wed Dec 10, 2003 9:03 pm
Forum: Gatherings
Topic: Party?!?!
Replies: 15
Views: 13860

Whay am I? Invisible?

Hello! Chris! I was there too.


Just wait till the next time you want to wrestle. :x
by Todd
Wed Dec 10, 2003 8:59 pm
Forum: Rule Forum Archives
Topic: Bow use for everyone
Replies: 104
Views: 67580

Hey Reid. Send in on over so I can give it the look see.
by Todd
Sat Dec 06, 2003 2:09 am
Forum: Continuing Adventures
Topic: The travelling Trader
Replies: 70
Views: 45765

*Ovak returns Leeland in tow*
"Why so hastie? Whats all the fuss? I really do have lots to do at the grainery yet."
_________________________________

Leeland Mancheen,
Heir to The Crowns of Alleria, Silverthorn, and Susspin
by Todd
Sat Dec 06, 2003 2:00 am
Forum: Random Junk
Topic: Metro Detroit Barbies Now Available
Replies: 3
Views: 6444

Typical "Fat Guy" responce.

After reading all that the first think to pop into my mind was;
"I wonder if the recipe for 'Hash Brown Casserole' is any good?"

hmmm.....
by Todd
Mon Dec 01, 2003 6:20 pm
Forum: Rule Forum Archives
Topic: Submitting spells
Replies: 15
Views: 13739

I am against making it a Path. I think its an unneccessary complication.
by Todd
Sun Nov 30, 2003 3:53 pm
Forum: Rule Forum Archives
Topic: Submitting spells
Replies: 15
Views: 13739

We do have some spells in mind, and infact had some spells tied to plots that never panned out, (ie. the PCs took the plot in a different direction than we thought, and so bypassed the reward in mind) [editors note; this was not done as a penalty, the plot changed so that the reward was not found wh...
by Todd
Fri Nov 28, 2003 9:04 am
Forum: Rule Forum Archives
Topic: Submitting spells
Replies: 15
Views: 13739

No rehersals, straight off the cuff. :D

I'm not sure I understand the question, posibilities for what?
by Todd
Fri Nov 28, 2003 12:18 am
Forum: Rule Forum Archives
Topic: Submitting spells
Replies: 15
Views: 13739

There are no technical requirements to 'research' a spell. However, the more qualified you are to do so, the more likely you are to happen upon an answer. As always, feel free to send an requests for spells to me at tommieperfect@comcast.net Please keep in mind that researching something in no way g...
by Todd
Thu Nov 27, 2003 12:27 pm
Forum: Rule Forum Archives
Topic: Submitting spells
Replies: 15
Views: 13739

That would be me. At least in the initial stages. Remember nothing gets aproved till its play tested, and given the ok by 3 marshalls. Send em to me at; tommieperfect@comcast.net basic details to think about. Level Effect Casting time Duration Side effects and/or Cost (component) These things are me...