Search found 372 matches
- Thu Feb 19, 2004 9:00 am
- Forum: Rule Forum Archives
- Topic: Craftsman Questions
- Replies: 2
- Views: 4013
As I said, In addition there is a sliding scale for time neccessary to create items that decreases as the Craftsmans level increases Yes the 'resists' and simalar effects are gone, and.. Yes second level is all you need to repair, and create, 'Quality' items. The benefit of higher levels is two fol...
- Thu Feb 19, 2004 3:04 am
- Forum: Rule Forum Archives
- Topic: Emulate Totem
- Replies: 4
- Views: 5203
There will be no new calls created, so work around what we got. As for the point system, thats close to what I was thinking, although on a smaller scale. My thought was to have a list of possibilties, much like our Guild Abilities, each with a value. (very) Rough Examples; Claws, Horns, etc (1 dama...
- Thu Feb 19, 2004 2:34 am
- Forum: Rule Forum Archives
- Topic: Premature Questioning?
- Replies: 5
- Views: 5751
- Thu Feb 19, 2004 1:47 am
- Forum: General Discussion
- Topic: Fun character builds
- Replies: 29
- Views: 24413
To clarify; No, there is no way to 'block' a lash effect. Resistances that apply to the appropriate field, i.e . Magic, or Alchemy, would be required. In addition, I have posted a more accurate discription of the Craftsmans abilities in the: GM's forum / Rules updates 2-7 section. I have reproduced...
- Thu Feb 19, 2004 1:27 am
- Forum: Out Of Game Archive
- Topic: Rule Changes meeting 2-7-04 in brief
- Replies: 4
- Views: 5406
Additional clarification on what a Craftsman can do.
Additional clarification on what a Craftsman can do. The above is a discription of how the rules apply to armor only. Weapons are to be handled exactly like any other item in reguards to creation. The ability to 'break' a weapon for a bonus comes from the PC, not the item. The weapon in question co...
- Wed Feb 18, 2004 2:41 pm
- Forum: General Discussion
- Topic: Fun character builds
- Replies: 29
- Views: 24413
- Wed Dec 10, 2003 9:03 pm
- Forum: Gatherings
- Topic: Party?!?!
- Replies: 15
- Views: 13860
- Wed Dec 10, 2003 8:59 pm
- Forum: Rule Forum Archives
- Topic: Bow use for everyone
- Replies: 104
- Views: 67580
- Sat Dec 06, 2003 2:09 am
- Forum: Continuing Adventures
- Topic: The travelling Trader
- Replies: 70
- Views: 45765
- Sat Dec 06, 2003 2:00 am
- Forum: Random Junk
- Topic: Metro Detroit Barbies Now Available
- Replies: 3
- Views: 6444
Typical "Fat Guy" responce.
After reading all that the first think to pop into my mind was;
"I wonder if the recipe for 'Hash Brown Casserole' is any good?"
hmmm.....
"I wonder if the recipe for 'Hash Brown Casserole' is any good?"
hmmm.....
- Mon Dec 01, 2003 6:20 pm
- Forum: Rule Forum Archives
- Topic: Submitting spells
- Replies: 15
- Views: 13739
- Sun Nov 30, 2003 3:53 pm
- Forum: Rule Forum Archives
- Topic: Submitting spells
- Replies: 15
- Views: 13739
We do have some spells in mind, and infact had some spells tied to plots that never panned out, (ie. the PCs took the plot in a different direction than we thought, and so bypassed the reward in mind) [editors note; this was not done as a penalty, the plot changed so that the reward was not found wh...
- Fri Nov 28, 2003 9:04 am
- Forum: Rule Forum Archives
- Topic: Submitting spells
- Replies: 15
- Views: 13739
- Fri Nov 28, 2003 12:18 am
- Forum: Rule Forum Archives
- Topic: Submitting spells
- Replies: 15
- Views: 13739
There are no technical requirements to 'research' a spell. However, the more qualified you are to do so, the more likely you are to happen upon an answer. As always, feel free to send an requests for spells to me at tommieperfect@comcast.net Please keep in mind that researching something in no way g...
- Thu Nov 27, 2003 12:27 pm
- Forum: Rule Forum Archives
- Topic: Submitting spells
- Replies: 15
- Views: 13739
That would be me. At least in the initial stages. Remember nothing gets aproved till its play tested, and given the ok by 3 marshalls. Send em to me at; tommieperfect@comcast.net basic details to think about. Level Effect Casting time Duration Side effects and/or Cost (component) These things are me...