Search found 1682 matches

by GM-Mike
Wed Apr 08, 2015 7:38 am
Forum: Transparency
Topic: Spell Examples
Replies: 7
Views: 8857

Spell Examples

Here are some examples of possible spells you may see in game. These will likely enter as scrolls first to playtest effects. Scrolls will likely have reduced component costs. There are a lot of level 1 spells here but there are examples of each type of spell. Some spells fall into more than one cate...
by GM-Mike
Mon Apr 06, 2015 8:19 pm
Forum: Transparency
Topic: RULES! (No Really)
Replies: 86
Views: 69926

Re: RULES! (No Really)

Well, we will adjust if need be, but costs didn't really double as upkeep costs are gone. In the real long run, you might even say they've gone down :D
by GM-Mike
Mon Apr 06, 2015 5:22 pm
Forum: Transparency
Topic: RULES! (No Really)
Replies: 86
Views: 69926

Re: RULES! (No Really)

The Grenadier is not restricted to medium armor. I agree that shield sizes need to be in the book. If they aren't released by Wednesday, when the edited book will be released, then there will be no restrictions on shields for this event. There are no first level spells in the book. All we did was tr...
by GM-Mike
Sun Apr 05, 2015 5:33 pm
Forum: Transparency
Topic: RULES! (No Really)
Replies: 86
Views: 69926

Re: RULES! (No Really)

Almost positive that armor restrictions will be based on your main path only. Also, crush will probably require a headed weapon. We will add a description to chracter retirement and sinc up the essence bolts and weapon focuses. The main rule book is coming along nicely--almost done actually. Trying ...
by GM-Mike
Sat Apr 04, 2015 8:53 pm
Forum: Transparency
Topic: RULES! (No Really)
Replies: 86
Views: 69926

Re: RULES! (No Really)

Cursed items will depend on the item. Some may forcibly take an attunement slot--you'll lose an item at random, while others won't.

Resurgence can be used at below -9, yes.
by GM-Mike
Sat Apr 04, 2015 7:15 am
Forum: Transparency
Topic: RULES! (No Really)
Replies: 86
Views: 69926

Re: RULES! (No Really)

I'm honestly unsure what happened with unarmed training. You will likely be able to block and you will likely be able to use a shield--just waiting to hear back from a few others. Because it is better than dual wield, there may be another small restriction, but we will see. Martial training should s...
by GM-Mike
Fri Apr 03, 2015 8:03 am
Forum: Transparency
Topic: RULES! (No Really)
Replies: 86
Views: 69926

Re: RULES! (No Really)

We have plans to compensate for no income between events besides just fighting stuff, as we are aware we have players who are not into that. The ultimate goal is to bring the whole economy on stage instead of off as it is now. Now, to be honest, I am still working on the 'Kami' problem and getting h...
by GM-Mike
Thu Apr 02, 2015 5:45 pm
Forum: Transparency
Topic: RULES! (No Really)
Replies: 86
Views: 69926

Re: RULES! (No Really)

We will be adding a 2 Sleep as an Essence Boon, probably with a ten second charge.
by GM-Mike
Thu Apr 02, 2015 5:07 pm
Forum: Transparency
Topic: RULES! (No Really)
Replies: 86
Views: 69926

Re: RULES! (No Really)

I hear ya. Just to clarify, a while ago, myself, my brother, and a few others were working on an entirely new game system, which is what we were assuring everyone about. We eventually stopped working on that system and the better parts of it were stolen and turned into Waypoint (Sorry Kiel, couldn't...
by GM-Mike
Thu Apr 02, 2015 2:45 pm
Forum: Transparency
Topic: RULES! (No Really)
Replies: 86
Views: 69926

Re: RULES! (No Really)

Quick casting and hero points can impact reload times, as of this moment. I've heard from about half the GMs and thus far it is unanimous.
by GM-Mike
Thu Apr 02, 2015 2:41 pm
Forum: Transparency
Topic: RULES! (No Really)
Replies: 86
Views: 69926

Re: RULES! (No Really)

I appreciate your opinion, and as I said, if it doesn't work, we will adjust. We're not above admitting if things fail and won't drive the game into the ground out of stubborness. We would like to see it in action first, of course. I'm not as convinced as you that rogues are broken. We did add the c...
by GM-Mike
Thu Apr 02, 2015 12:47 pm
Forum: Transparency
Topic: RULES! (No Really)
Replies: 86
Views: 69926

Re: RULES! (No Really)

Jack of all Trades cannot choose swap out skills, nor can the Sage's master skill that lets them choose any master level path skill.

Also, you cannot buy individual swap out skill from other paths.
by GM-Mike
Thu Apr 02, 2015 11:23 am
Forum: Transparency
Topic: RULES! (No Really)
Replies: 86
Views: 69926

Re: RULES! (No Really)

The Mimic Omissions were intentional. The only restriction is that the skill ends at the end of an event, so no between events skills can be mimicked and provide benefit to the player.
by GM-Mike
Thu Apr 02, 2015 8:20 am
Forum: Transparency
Topic: RULES! (No Really)
Replies: 86
Views: 69926

Re: RULES! (No Really)

Yep, like I said, if quick casting is not going to impact reload times, then all of the spells with relaod times will be reworked.
by GM-Mike
Thu Apr 02, 2015 8:17 am
Forum: Transparency
Topic: RULES! (No Really)
Replies: 86
Views: 69926

Re: RULES! (No Really)

So why not power of the stars? Good question. If you notice we added this whole variable time based upon GM discretion thing. That is there to speed up the game so things can happen instantly when the GM is prepared for the question or significantly reduced when the GM needs a moment to think of an ...