Search found 1682 matches
- Wed Apr 08, 2015 7:38 am
- Forum: Transparency
- Topic: Spell Examples
- Replies: 7
- Views: 9703
Spell Examples
Here are some examples of possible spells you may see in game. These will likely enter as scrolls first to playtest effects. Scrolls will likely have reduced component costs. There are a lot of level 1 spells here but there are examples of each type of spell. Some spells fall into more than one cate...
- Mon Apr 06, 2015 8:19 pm
- Forum: Transparency
- Topic: RULES! (No Really)
- Replies: 86
- Views: 75755
Re: RULES! (No Really)
Well, we will adjust if need be, but costs didn't really double as upkeep costs are gone. In the real long run, you might even say they've gone down
- Mon Apr 06, 2015 5:22 pm
- Forum: Transparency
- Topic: RULES! (No Really)
- Replies: 86
- Views: 75755
Re: RULES! (No Really)
The Grenadier is not restricted to medium armor. I agree that shield sizes need to be in the book. If they aren't released by Wednesday, when the edited book will be released, then there will be no restrictions on shields for this event. There are no first level spells in the book. All we did was tr...
- Sun Apr 05, 2015 5:33 pm
- Forum: Transparency
- Topic: RULES! (No Really)
- Replies: 86
- Views: 75755
Re: RULES! (No Really)
Almost positive that armor restrictions will be based on your main path only. Also, crush will probably require a headed weapon. We will add a description to chracter retirement and sinc up the essence bolts and weapon focuses. The main rule book is coming along nicely--almost done actually. Trying ...
- Sat Apr 04, 2015 8:53 pm
- Forum: Transparency
- Topic: RULES! (No Really)
- Replies: 86
- Views: 75755
Re: RULES! (No Really)
Cursed items will depend on the item. Some may forcibly take an attunement slot--you'll lose an item at random, while others won't.
Resurgence can be used at below -9, yes.
Resurgence can be used at below -9, yes.
- Sat Apr 04, 2015 7:15 am
- Forum: Transparency
- Topic: RULES! (No Really)
- Replies: 86
- Views: 75755
Re: RULES! (No Really)
I'm honestly unsure what happened with unarmed training. You will likely be able to block and you will likely be able to use a shield--just waiting to hear back from a few others. Because it is better than dual wield, there may be another small restriction, but we will see. Martial training should s...
- Fri Apr 03, 2015 8:03 am
- Forum: Transparency
- Topic: RULES! (No Really)
- Replies: 86
- Views: 75755
Re: RULES! (No Really)
We have plans to compensate for no income between events besides just fighting stuff, as we are aware we have players who are not into that. The ultimate goal is to bring the whole economy on stage instead of off as it is now. Now, to be honest, I am still working on the 'Kami' problem and getting h...
- Thu Apr 02, 2015 5:45 pm
- Forum: Transparency
- Topic: RULES! (No Really)
- Replies: 86
- Views: 75755
Re: RULES! (No Really)
We will be adding a 2 Sleep as an Essence Boon, probably with a ten second charge.
- Thu Apr 02, 2015 5:07 pm
- Forum: Transparency
- Topic: RULES! (No Really)
- Replies: 86
- Views: 75755
Re: RULES! (No Really)
I hear ya. Just to clarify, a while ago, myself, my brother, and a few others were working on an entirely new game system, which is what we were assuring everyone about. We eventually stopped working on that system and the better parts of it were stolen and turned into Waypoint (Sorry Kiel, couldn't...
- Thu Apr 02, 2015 2:45 pm
- Forum: Transparency
- Topic: RULES! (No Really)
- Replies: 86
- Views: 75755
Re: RULES! (No Really)
Quick casting and hero points can impact reload times, as of this moment. I've heard from about half the GMs and thus far it is unanimous.
- Thu Apr 02, 2015 2:41 pm
- Forum: Transparency
- Topic: RULES! (No Really)
- Replies: 86
- Views: 75755
Re: RULES! (No Really)
I appreciate your opinion, and as I said, if it doesn't work, we will adjust. We're not above admitting if things fail and won't drive the game into the ground out of stubborness. We would like to see it in action first, of course. I'm not as convinced as you that rogues are broken. We did add the c...
- Thu Apr 02, 2015 12:47 pm
- Forum: Transparency
- Topic: RULES! (No Really)
- Replies: 86
- Views: 75755
Re: RULES! (No Really)
Jack of all Trades cannot choose swap out skills, nor can the Sage's master skill that lets them choose any master level path skill.
Also, you cannot buy individual swap out skill from other paths.
Also, you cannot buy individual swap out skill from other paths.
- Thu Apr 02, 2015 11:23 am
- Forum: Transparency
- Topic: RULES! (No Really)
- Replies: 86
- Views: 75755
Re: RULES! (No Really)
The Mimic Omissions were intentional. The only restriction is that the skill ends at the end of an event, so no between events skills can be mimicked and provide benefit to the player.
- Thu Apr 02, 2015 8:20 am
- Forum: Transparency
- Topic: RULES! (No Really)
- Replies: 86
- Views: 75755
Re: RULES! (No Really)
Yep, like I said, if quick casting is not going to impact reload times, then all of the spells with relaod times will be reworked.
- Thu Apr 02, 2015 8:17 am
- Forum: Transparency
- Topic: RULES! (No Really)
- Replies: 86
- Views: 75755
Re: RULES! (No Really)
So why not power of the stars? Good question. If you notice we added this whole variable time based upon GM discretion thing. That is there to speed up the game so things can happen instantly when the GM is prepared for the question or significantly reduced when the GM needs a moment to think of an ...