This is for conversion to commodities... trade routes will be walked into game and delivered to the location and time of the route owner's choosing. If no-one is on hand to meet the deliverer they will be dropped at the location.
Have a nice day.
Search found 104 matches
- Wed Mar 09, 2005 8:14 am
- Forum: Rule Forum Archives
- Topic: Orgs and voting and checkout
- Replies: 8
- Views: 6833
- Sun Mar 06, 2005 10:46 am
- Forum: Rule Forum Archives
- Topic: Alchemy and game time
- Replies: 36
- Views: 20761
Chris
Yeah I was on the same page as Chris here... 4 components, 2 upkeep tags.
- Tue Mar 01, 2005 10:16 am
- Forum: Rule Forum Archives
- Topic: Alchemy and game time
- Replies: 36
- Views: 20761
seige weapons
you don't need to throw a boulder. you can throw a spell packet. In fact i would prefer not to have large heavy phys reps flying at people.
no grape shot in catapolts... that is what trebs are for.
no grape shot in catapolts... that is what trebs are for.
- Thu Feb 24, 2005 4:37 pm
- Forum: Rule Forum Archives
- Topic: Craftsman questions
- Replies: 3
- Views: 3511
building
yes a craftsman is required to supervise a building. At least 3rd level craftsman. In some cases more than one craftsman... buildings take a long time.
- Wed Feb 23, 2005 3:19 pm
- Forum: Rule Forum Archives
- Topic: Many Questions
- Replies: 18
- Views: 10439
buildings in town
sure you can build a mill or a tower in town... you have to pay the phys rep cost for the dimensions as well as the cost of the building. There will be a couple of structures already in town... grainery and smithy I believe were already in the peasant village. They will have to be upkept but they wi...
- Tue Feb 22, 2005 4:30 pm
- Forum: Rule Forum Archives
- Topic: Many Questions
- Replies: 18
- Views: 10439
as for your question on watch tower
Wayne and I were actually talking about this, we thought it would be pretty cool to have a watch tower with an empath or an archer inside a wall. However, we are very against combat against the person in the tower for the reason that the tower could tip. So... we were tossing around things like &quo...
- Tue Feb 22, 2005 10:57 am
- Forum: Rule Forum Archives
- Topic: Many Questions
- Replies: 18
- Views: 10439
Trade Route Building / vs in game
Buildings in the game area must be phys repped, and built at the size cost. Trade route buildings exist out of game areas.
- Mon Feb 21, 2005 12:57 pm
- Forum: Rule Forum Archives
- Topic: sage question
- Replies: 25
- Views: 13851
literacy
Literacy is not common. Only people dedicated to learning become literate. If literacy falls through the floor, that is okay.
- Wed Feb 09, 2005 12:46 pm
- Forum: Rule Forum Archives
- Topic: house/nobility/royalty skills
- Replies: 31
- Views: 16954
trade routes
We are not going to announce to everyone for open bidding what your trade routes are... so if you set up a trade route through rp others might find out by spying on you because they want to know where you are getting all those wonderfull jems from, but not because we tell everyone what the route you...
- Fri Oct 08, 2004 2:28 pm
- Forum: Rule Forum Archives
- Topic: Trade Routes.
- Replies: 13
- Views: 8315
Trade Routes
Players do not have to wait for routes to fall to them, they can initiate the process... scouting, talking with NPCs in other villages..races... many potential trade routes have already been discovered on long walks...
- Thu Jan 08, 2004 7:21 pm
- Forum: Out Of Game Archive
- Topic: Rule Changes
- Replies: 37
- Views: 30627
Replies:
2) Why would assasin be more choded out than empath, rogue, or archer? An empath sits there charging for a minute, and somebody throws a knife or a rock, and they lose the charge. An assassin is no worse off. Besides, if an assassin is doing his job he won't be seen charging in the first place. 9) S...
- Wed Jan 07, 2004 9:13 pm
- Forum: Out Of Game Archive
- Topic: GMs Meet to discuss Rules: Changes below
- Replies: 1
- Views: 3619
GMs Meet to discuss Rules: Changes below
Final Haven Revisions – for player comment and review – effective 1/05/04 - The changes will also be posted in a word doc on the main page. 1) Healing Potion Fix: After an individual enters negatives he/she can only use two healing potions, or have two healing potions used on them. The exception to ...
- Sun Dec 21, 2003 7:22 pm
- Forum: Continuing Adventures
- Topic: The travelling Trader
- Replies: 70
- Views: 45759
Reply to the Constable
Good sir, I did not come for trouble, and in fact brought guards to avoid such incidents. I have no wish to see this goo further and have been healed of my wounds by this kind elf. I believe that both parties involved, myself and Atrum were swindled in the past by local brigands, and that we reached...
- Fri Dec 19, 2003 12:38 pm
- Forum: Continuing Adventures
- Topic: The travelling Trader
- Replies: 70
- Views: 45759
Merchant's reply
I am a sylvani, and I did take from this man after he stole the goods I have bought, and I did return and trade them with the forces of the warlord after being beaten here. But I did not steal from him in the first place, and the other sylvani I met up with did not steal. They visited the fishing vi...
- Fri Dec 19, 2003 10:41 am
- Forum: Continuing Adventures
- Topic: The travelling Trader
- Replies: 70
- Views: 45759
The merchant
(oog sorry I haven't posted in a few days, work has been crazy) Thank you master elf for your kind healing. The gentleman who untied me is indeed the same as dragged me into the woods. It would seem he believes I have stolen from him in the past, and sought retribution. You see, I came here once man...