Search found 104 matches

by Trevor Owen
Thu Jan 05, 2006 12:39 pm
Forum: Rule Forum Archives
Topic: Resource storage/carrying
Replies: 29
Views: 16341

Right

Exactly... which is why we probably won't see adventurers with wagons... a few may bring callapsable 2 wheel carts or rickshaws, but I doubt most people will have the ability to bring a wagon... which means most people wont have the ability to move 500 resources around. That is not a bad thing.
by Trevor Owen
Wed Jan 04, 2006 1:45 pm
Forum: Rule Forum Archives
Topic: Resource storage/carrying
Replies: 29
Views: 16341

phys rep required

wayne is saying phys rep is required for all of those things if we decide to go that way. If you want a wagon that carries 500 resources, you need a four wheeled wagon that you put your container of resources on.

Cart is two wheeled etc.
by Trevor Owen
Wed Jan 04, 2006 11:32 am
Forum: Rule Forum Archives
Topic: Resource storage/carrying
Replies: 29
Views: 16341

The problem becomes one of different resources

we thought about breaking out different resources to different amounts carriable by different means/numbers of people. The problem was it added too many rules and too much complication. Basically, yes we could say that two people could move 50 units of cloth but only 20 units of steel, but what abou...
by Trevor Owen
Tue Jan 03, 2006 3:56 pm
Forum: Rule Forum Archives
Topic: Resource storage/carrying
Replies: 29
Views: 16341

Answer about larger numbers of resources

A single individual may not transport more than 6 resources. More than 6 may be placed in a large tote/strongbox/container. This may be carried by 2+ individuals. Handwagons/Pull Carts/Barrows may also be used for moving the container of resources. The hope is to someday have something a little more...
by Trevor Owen
Mon Nov 07, 2005 9:23 am
Forum: Feedback
Topic: November 2005 Event
Replies: 42
Views: 34312

Forest Wraiths?

I wasn't able to make this event, but I know a lot of prep work went into the Forest Wraith stuff for Friday. How did that go?
by Trevor Owen
Tue Oct 04, 2005 12:59 pm
Forum: Rule Forum Archives
Topic: Ideas and Questiosn from the Event
Replies: 138
Views: 77527

If below

if you were under -15 or -20 when you died, you shouldn't start the healing at -15 or -20, you should start where you were. If you were at -29 there is no advantage to waiting for you to die to begin healing if you are still bleeding out. Beyond -20 it should be very VERY difficult to bring someone ...
by Trevor Owen
Tue Oct 04, 2005 8:53 am
Forum: Rule Forum Archives
Topic: Mimic
Replies: 42
Views: 33192

as chris said

you will need a tag with the skill, description, and where you got it from to mimic.
by Trevor Owen
Wed Jul 27, 2005 7:35 am
Forum: Feedback
Topic: July Event 2005
Replies: 39
Views: 28961

while i love the kudos

Thanks for the kudos everyone. But if anyone has any specific things that they liked seeing, plots that were too hard, too easy, things that were distracting, etc. let us know about those too. We were thinking about maybe trading out people's colored tarps from inside for brown ones so we didn't hav...
by Trevor Owen
Fri Mar 25, 2005 10:58 am
Forum: Rule Forum Archives
Topic: site/building/general Ionia Questions
Replies: 6
Views: 5323

Parking suggestion

I have talked with Wayne and Chris about this - I would like to suggest that you unload cars at the lodge and then move them to one of the neighboring parking lots, either the one in front of the shooting range, or the one in front of the picnic area immediately before the lodge. This way we can kee...
by Trevor Owen
Thu Mar 24, 2005 1:07 pm
Forum: Rule Forum Archives
Topic: site/building/general Ionia Questions
Replies: 6
Views: 5323

cold is a good point

make sure to bring warm things... the fireplaces are less efficient than the gas. The lodge is very cool though, excellent setting.
by Trevor Owen
Thu Mar 24, 2005 12:21 pm
Forum: Rule Forum Archives
Topic: site/building/general Ionia Questions
Replies: 6
Views: 5323

site/building/general Ionia Questions

Does anyone have any other questions relating to the new site? Is everyone okay for getting there, getting unpacked, etc.

Those of you bringing guild structures know where you are going to put them?

Any other questions or concerns?
by Trevor Owen
Mon Mar 14, 2005 8:28 pm
Forum: Rule Forum Archives
Topic: I have a problem need a solution
Replies: 29
Views: 25468

we have our means of enforcement

don't worry, we have our means of enforcement... just because you as players don't know about them doesn't mean they aren't there. Suffice it to say that the person who breaks the anti-violence edict will find out in that enforcement is very possible. Furthermore there is to be NO combat or conflict...
by Trevor Owen
Mon Mar 14, 2005 4:23 pm
Forum: Rule Forum Archives
Topic: I have a problem need a solution
Replies: 29
Views: 25468

i dislike creating an oog solution

I have a strong distaste for an oog solution to an rp problem. We can socially discourage conflict, however there is no way the inn should be safe from a knife to the throat, poison, a stun, etc. It would provide to much of a sanctuary. There is a social stigma to fighting in the structures... and w...
by Trevor Owen
Mon Mar 14, 2005 1:07 pm
Forum: Rule Forum Archives
Topic: I have a problem need a solution
Replies: 29
Views: 25468

this may work itself out

just because there is no fighting doesn't mean there aren't other ways of taking someone out. This may not be much of a problem. :)
by Trevor Owen
Wed Mar 09, 2005 8:56 am
Forum: Rule Forum Archives
Topic: Knockout
Replies: 14
Views: 9604

charge time

I believe the valkin'vi and sap do not add to charge time... just like the elven does not add to charge time ... the master is a mistake. Should be 30 count.