Search found 104 matches
- Thu Jan 05, 2006 12:39 pm
- Forum: Rule Forum Archives
- Topic: Resource storage/carrying
- Replies: 29
- Views: 16341
Right
Exactly... which is why we probably won't see adventurers with wagons... a few may bring callapsable 2 wheel carts or rickshaws, but I doubt most people will have the ability to bring a wagon... which means most people wont have the ability to move 500 resources around. That is not a bad thing.
- Wed Jan 04, 2006 1:45 pm
- Forum: Rule Forum Archives
- Topic: Resource storage/carrying
- Replies: 29
- Views: 16341
phys rep required
wayne is saying phys rep is required for all of those things if we decide to go that way. If you want a wagon that carries 500 resources, you need a four wheeled wagon that you put your container of resources on.
Cart is two wheeled etc.
Cart is two wheeled etc.
- Wed Jan 04, 2006 11:32 am
- Forum: Rule Forum Archives
- Topic: Resource storage/carrying
- Replies: 29
- Views: 16341
The problem becomes one of different resources
we thought about breaking out different resources to different amounts carriable by different means/numbers of people. The problem was it added too many rules and too much complication. Basically, yes we could say that two people could move 50 units of cloth but only 20 units of steel, but what abou...
- Tue Jan 03, 2006 3:56 pm
- Forum: Rule Forum Archives
- Topic: Resource storage/carrying
- Replies: 29
- Views: 16341
Answer about larger numbers of resources
A single individual may not transport more than 6 resources. More than 6 may be placed in a large tote/strongbox/container. This may be carried by 2+ individuals. Handwagons/Pull Carts/Barrows may also be used for moving the container of resources. The hope is to someday have something a little more...
- Mon Nov 07, 2005 9:23 am
- Forum: Feedback
- Topic: November 2005 Event
- Replies: 42
- Views: 34312
Forest Wraiths?
I wasn't able to make this event, but I know a lot of prep work went into the Forest Wraith stuff for Friday. How did that go?
- Tue Oct 04, 2005 12:59 pm
- Forum: Rule Forum Archives
- Topic: Ideas and Questiosn from the Event
- Replies: 138
- Views: 77527
If below
if you were under -15 or -20 when you died, you shouldn't start the healing at -15 or -20, you should start where you were. If you were at -29 there is no advantage to waiting for you to die to begin healing if you are still bleeding out. Beyond -20 it should be very VERY difficult to bring someone ...
- Tue Oct 04, 2005 8:53 am
- Forum: Rule Forum Archives
- Topic: Mimic
- Replies: 42
- Views: 33192
as chris said
you will need a tag with the skill, description, and where you got it from to mimic.
- Wed Jul 27, 2005 7:35 am
- Forum: Feedback
- Topic: July Event 2005
- Replies: 39
- Views: 28961
while i love the kudos
Thanks for the kudos everyone. But if anyone has any specific things that they liked seeing, plots that were too hard, too easy, things that were distracting, etc. let us know about those too. We were thinking about maybe trading out people's colored tarps from inside for brown ones so we didn't hav...
- Fri Mar 25, 2005 10:58 am
- Forum: Rule Forum Archives
- Topic: site/building/general Ionia Questions
- Replies: 6
- Views: 5323
Parking suggestion
I have talked with Wayne and Chris about this - I would like to suggest that you unload cars at the lodge and then move them to one of the neighboring parking lots, either the one in front of the shooting range, or the one in front of the picnic area immediately before the lodge. This way we can kee...
- Thu Mar 24, 2005 1:07 pm
- Forum: Rule Forum Archives
- Topic: site/building/general Ionia Questions
- Replies: 6
- Views: 5323
cold is a good point
make sure to bring warm things... the fireplaces are less efficient than the gas. The lodge is very cool though, excellent setting.
- Thu Mar 24, 2005 12:21 pm
- Forum: Rule Forum Archives
- Topic: site/building/general Ionia Questions
- Replies: 6
- Views: 5323
site/building/general Ionia Questions
Does anyone have any other questions relating to the new site? Is everyone okay for getting there, getting unpacked, etc.
Those of you bringing guild structures know where you are going to put them?
Any other questions or concerns?
Those of you bringing guild structures know where you are going to put them?
Any other questions or concerns?
- Mon Mar 14, 2005 8:28 pm
- Forum: Rule Forum Archives
- Topic: I have a problem need a solution
- Replies: 29
- Views: 25468
we have our means of enforcement
don't worry, we have our means of enforcement... just because you as players don't know about them doesn't mean they aren't there. Suffice it to say that the person who breaks the anti-violence edict will find out in that enforcement is very possible. Furthermore there is to be NO combat or conflict...
- Mon Mar 14, 2005 4:23 pm
- Forum: Rule Forum Archives
- Topic: I have a problem need a solution
- Replies: 29
- Views: 25468
i dislike creating an oog solution
I have a strong distaste for an oog solution to an rp problem. We can socially discourage conflict, however there is no way the inn should be safe from a knife to the throat, poison, a stun, etc. It would provide to much of a sanctuary. There is a social stigma to fighting in the structures... and w...
- Mon Mar 14, 2005 1:07 pm
- Forum: Rule Forum Archives
- Topic: I have a problem need a solution
- Replies: 29
- Views: 25468
this may work itself out
just because there is no fighting doesn't mean there aren't other ways of taking someone out. This may not be much of a problem.
- Wed Mar 09, 2005 8:56 am
- Forum: Rule Forum Archives
- Topic: Knockout
- Replies: 14
- Views: 9604
charge time
I believe the valkin'vi and sap do not add to charge time... just like the elven does not add to charge time ... the master is a mistake. Should be 30 count.