Search found 131 matches
- Tue Oct 30, 2007 11:02 am
- Forum: Rule Forum Archives
- Topic: Resources -Vs- Coins
- Replies: 57
- Views: 64494
- Tue Oct 30, 2007 10:54 am
- Forum: Rule Forum Archives
- Topic: Resources -Vs- Coins
- Replies: 57
- Views: 64494
All of my characters in the past have given their resources to someone else in order for them to store. There have been a small few times where I've hidden my resource tags out in the forest for lack of trust in other's usage of my resources. *For character reasons.* I prefer the gold carrying ideal...
- Mon Oct 29, 2007 11:41 pm
- Forum: Rule Forum Archives
- Topic: Resources -Vs- Coins
- Replies: 57
- Views: 64494
I know there are a lot of people amazingly afraid of change. In some instances I can understand, in others such as this one, I do not. Coin economies as they are explaining it would simplify a lot of arguments down to how many coins do you have in your pocket. How much do you have at the end of the ...
- Wed Oct 24, 2007 6:24 pm
- Forum: Rule Forum Archives
- Topic: Rule changes and clarifications
- Replies: 91
- Views: 62038
- Wed Oct 24, 2007 5:26 pm
- Forum: Rule Forum Archives
- Topic: Rule changes and clarifications
- Replies: 91
- Views: 62038
Okay, I agree on the ability to find inexpensive alternatives to phys-reps. And I once again have to say that Chris has reached for another possibility I'm beginning to like. I do like a particular anime he may have mentioned. The idea of alchemy only being potions did feel a small bit tiny in propo...
- Wed Oct 24, 2007 3:17 pm
- Forum: Rule Forum Archives
- Topic: Rule changes and clarifications
- Replies: 91
- Views: 62038
- Wed Oct 24, 2007 3:08 pm
- Forum: Rule Forum Archives
- Topic: Rule changes and clarifications
- Replies: 91
- Views: 62038
Then the administer skill would have to be changed as well. I feel your saying that the potions would be an immediate skill that the alchemists themselves would administer, such as in LotR when Strider administers a quick minor cure to Frodo. I have mixed feelings about making the skill that way. I ...
- Tue Oct 23, 2007 12:36 pm
- Forum: Page Updates and Website Suggestion Box
- Topic: Interactive
- Replies: 8
- Views: 13305
- Tue Oct 23, 2007 12:07 pm
- Forum: Page Updates and Website Suggestion Box
- Topic: Interactive
- Replies: 8
- Views: 13305
- Tue Oct 23, 2007 12:01 pm
- Forum: Page Updates and Website Suggestion Box
- Topic: Interactive
- Replies: 8
- Views: 13305
Interactive
I just had a thought that if someone has enough knowledge about how to create an interactive character creation potion of the website, that might be useful in a few ways. It could possibly have a storing function, allowing GMs to see where character levels are at and character points are placed. Edi...
- Tue Oct 23, 2007 11:59 am
- Forum: Random Junk
- Topic: Dark Ride
- Replies: 18
- Views: 12848
- Tue Oct 23, 2007 11:57 am
- Forum: Feedback
- Topic: The story people didn't see
- Replies: 1
- Views: 3853
- Tue Oct 23, 2007 11:43 am
- Forum: Rule Forum Archives
- Topic: New Skills Brainstorm
- Replies: 31
- Views: 19976
Sounds awesome. Perhaps I should not think to hard on how I'd build my character. I had a advancement list to level 20. Yet, if there is anything in the new items that may come out after off-season, it might be worth just compiling my short stories and remember where my character showed up. The main...
- Tue Oct 23, 2007 11:28 am
- Forum: Rule Forum Archives
- Topic: New Skills Brainstorm
- Replies: 31
- Views: 19976
The current list, mostly due to Travis so far: Subtle boomtossing The Character may charge any ability with out raising their hand into their air. All normal charge restrictions still apply. Press Standoff By expending their use of press for a battle, the character becomes immune to press if and onl...
- Tue Oct 23, 2007 11:10 am
- Forum: Rule Forum Archives
- Topic: New Skills Brainstorm
- Replies: 31
- Views: 19976
So, the way unlearning is for 'normal' skills would remain the same. As I said, it would take time and it would give back the player's character points in order to be spent elsewhere. Where a 'epic' skill would cost 10 points. I felt this would reduce quick change skills. Though if a person has save...