Search found 131 matches

by Andian
Tue Oct 30, 2007 11:02 am
Forum: Rule Forum Archives
Topic: Resources -Vs- Coins
Replies: 57
Views: 64494

Hehe, indeed.
by Andian
Tue Oct 30, 2007 10:54 am
Forum: Rule Forum Archives
Topic: Resources -Vs- Coins
Replies: 57
Views: 64494

All of my characters in the past have given their resources to someone else in order for them to store. There have been a small few times where I've hidden my resource tags out in the forest for lack of trust in other's usage of my resources. *For character reasons.* I prefer the gold carrying ideal...
by Andian
Mon Oct 29, 2007 11:41 pm
Forum: Rule Forum Archives
Topic: Resources -Vs- Coins
Replies: 57
Views: 64494

I know there are a lot of people amazingly afraid of change. In some instances I can understand, in others such as this one, I do not. Coin economies as they are explaining it would simplify a lot of arguments down to how many coins do you have in your pocket. How much do you have at the end of the ...
by Andian
Wed Oct 24, 2007 6:24 pm
Forum: Rule Forum Archives
Topic: Rule changes and clarifications
Replies: 91
Views: 62038

Actually, that's exactly the way they described it in the show. And that was the show I was referring to, though I'm not sure if it was the show Chris meant.
by Andian
Wed Oct 24, 2007 5:26 pm
Forum: Rule Forum Archives
Topic: Rule changes and clarifications
Replies: 91
Views: 62038

Okay, I agree on the ability to find inexpensive alternatives to phys-reps. And I once again have to say that Chris has reached for another possibility I'm beginning to like. I do like a particular anime he may have mentioned. The idea of alchemy only being potions did feel a small bit tiny in propo...
by Andian
Wed Oct 24, 2007 3:17 pm
Forum: Rule Forum Archives
Topic: Rule changes and clarifications
Replies: 91
Views: 62038

The out of game costs for alchemist and the out of game costs for arcanist are strongly off balance if potions must be phys rep'd. I think just having a limit in the amount of potion one can carry would fix that. Yet, I'm still slowly warming to the possiblities of the spell like potion creation.
by Andian
Wed Oct 24, 2007 3:08 pm
Forum: Rule Forum Archives
Topic: Rule changes and clarifications
Replies: 91
Views: 62038

Then the administer skill would have to be changed as well. I feel your saying that the potions would be an immediate skill that the alchemists themselves would administer, such as in LotR when Strider administers a quick minor cure to Frodo. I have mixed feelings about making the skill that way. I ...
by Andian
Tue Oct 23, 2007 12:36 pm
Forum: Page Updates and Website Suggestion Box
Topic: Interactive
Replies: 8
Views: 13305

Is the system private? Meaning will the player's themselves and the GMs see all info on the character sheets and information sent back such as investigation/research and such? Or will it be made pulic?
by Andian
Tue Oct 23, 2007 12:07 pm
Forum: Page Updates and Website Suggestion Box
Topic: Interactive
Replies: 8
Views: 13305

Well, crap! You guys are on top of things.....or psychic. Get out of my head!!!! :)
by Andian
Tue Oct 23, 2007 12:01 pm
Forum: Page Updates and Website Suggestion Box
Topic: Interactive
Replies: 8
Views: 13305

Interactive

I just had a thought that if someone has enough knowledge about how to create an interactive character creation potion of the website, that might be useful in a few ways. It could possibly have a storing function, allowing GMs to see where character levels are at and character points are placed. Edi...
by Andian
Tue Oct 23, 2007 11:59 am
Forum: Random Junk
Topic: Dark Ride
Replies: 18
Views: 12848

I would like to put in my nominee for Ultraviolet.
by Andian
Tue Oct 23, 2007 11:57 am
Forum: Feedback
Topic: The story people didn't see
Replies: 1
Views: 3853

I wonder if others have stories they don't mind sharing, that people might not know about. Perhaps it was only them and a few npcs/gms that were there for the scene.
by Andian
Tue Oct 23, 2007 11:43 am
Forum: Rule Forum Archives
Topic: New Skills Brainstorm
Replies: 31
Views: 19976

Sounds awesome. Perhaps I should not think to hard on how I'd build my character. I had a advancement list to level 20. Yet, if there is anything in the new items that may come out after off-season, it might be worth just compiling my short stories and remember where my character showed up. The main...
by Andian
Tue Oct 23, 2007 11:28 am
Forum: Rule Forum Archives
Topic: New Skills Brainstorm
Replies: 31
Views: 19976

The current list, mostly due to Travis so far: Subtle boomtossing The Character may charge any ability with out raising their hand into their air. All normal charge restrictions still apply. Press Standoff By expending their use of press for a battle, the character becomes immune to press if and onl...
by Andian
Tue Oct 23, 2007 11:10 am
Forum: Rule Forum Archives
Topic: New Skills Brainstorm
Replies: 31
Views: 19976

So, the way unlearning is for 'normal' skills would remain the same. As I said, it would take time and it would give back the player's character points in order to be spent elsewhere. Where a 'epic' skill would cost 10 points. I felt this would reduce quick change skills. Though if a person has save...