Search found 191 matches

by NewGuy
Mon Oct 08, 2007 4:31 pm
Forum: Rule Forum Archives
Topic: Sage Hint - > NPC Camp
Replies: 139
Views: 73050

It's up to the possessor of the information whether or not to share it, and how, but I like to think that all the sage hints would be commonly dispersed in order to benefit us all, as we may not know what our hints go to. The GMs may have even designed it so that a plot puzzle REQUIRES this, as the ...
by NewGuy
Mon Oct 08, 2007 4:16 pm
Forum: Rule Forum Archives
Topic: Sage Hint - > NPC Camp
Replies: 139
Views: 73050

And this is a test game, I do believe. If it turns out good, they'll keep it, possibly.

If it turns out horrible, with lots of complaints, and everyone's angry.......blood and feces everywhere......Oh the Humanity.............and then nobody wants to come back, they'll probably not keep it.
by NewGuy
Mon Oct 08, 2007 3:59 pm
Forum: Rule Forum Archives
Topic: New Dicipline Idea
Replies: 125
Views: 66080

No, because those aren't already existing abilities, they are all suggestions for the GMs to mull over, and see what is/isn't acceptable. One would be chosen


(kinda like all the brainstorming for what to replace detect lie with)
by NewGuy
Mon Oct 08, 2007 3:34 pm
Forum: Rule Forum Archives
Topic: New Dicipline Idea
Replies: 125
Views: 66080

Cartographer -Common A maker of maps, and general wanderer, the cartographer is a natural adventurer always seeking the unexplored, and making it back to civilization to share his discoveries. Level 1 Scout A character can spend 15 minutes scouting in the wilderness to receive information about a sp...
by NewGuy
Mon Oct 08, 2007 10:44 am
Forum: Rule Forum Archives
Topic: Monk: Level 4 Meditate
Replies: 23
Views: 19338

General Maximus wrote:I'm not refearring to new people here, but people who have played the game for years and still do not know the rules.
based on the Flee thread, that may include a GM or two :wink: :D
by NewGuy
Mon Oct 08, 2007 10:43 am
Forum: Rule Forum Archives
Topic: interrogator/healer combo
Replies: 2
Views: 4176

Okay.

Being a separate paragraph at the bottom of the discipline, I wasn't sure if that ability was part of the plant suggestion skill, or if it were just a foot note to the interrogator discipline in general.

Thanks
by NewGuy
Mon Oct 08, 2007 10:29 am
Forum: Rule Forum Archives
Topic: Monk: Level 4 Meditate
Replies: 23
Views: 19338

1. First, this is a game with rules. When you play a game, don’t you learn the rules before you play? Why are there so many people who play FH that do not know the basic rules and even what there own skill do? It is hard to play a game when people play by different sets of rules. I read, re-read, a...
by NewGuy
Mon Oct 08, 2007 10:25 am
Forum: Rule Forum Archives
Topic: interrogator/healer combo
Replies: 2
Views: 4176

interrogator/healer combo

The Interrogator discipline states that The Interrogator can also find out if someone is under the effects of an implanted suggestion. In order to use this portion of the skill, the Interrogator must perform the interrogation skill on the target. While the target is at zero life points, the Interrog...
by NewGuy
Mon Oct 08, 2007 9:42 am
Forum: Out Of Game Archive
Topic: Cross-World PCs
Replies: 15
Views: 18518

Malphus wrote:BREAK THE RULES!!!!
Rules are like knee-caps, they were meant to be broken?
by NewGuy
Mon Oct 08, 2007 9:38 am
Forum: Out Of Game Archive
Topic: Cross-World PCs
Replies: 15
Views: 18518

I realize that, I was attempting to be amusing. Seeing as how I play (in WH) the first hand maiden to a Queen of a far distant land, who is a Ga'vin in a highly socialized society, who gets along great with elves and dwarves I'd be breaking several CARPS rules......

YAY!!
by NewGuy
Fri Oct 05, 2007 6:13 pm
Forum: Out Of Game Archive
Topic: Cross-World PCs
Replies: 15
Views: 18518

dier_cire wrote:I still like the CARPs rules for histories :)
You are not the one member of your race that acts totally different from every other member of your race. (Drizzt wanna-bes, this means you.)
Um, I need to re-do my character then....
by NewGuy
Fri Oct 05, 2007 6:13 pm
Forum: Out Of Game Archive
Topic: Cross-World PCs
Replies: 15
Views: 18518

Onimaster wrote:Yep, lots of wierd worlds out there... Some of them produce really 'odd' characters... that are very shiny.
YAY!!!
by NewGuy
Thu Oct 04, 2007 12:23 pm
Forum: Rule Forum Archives
Topic: Sage Hint - > NPC Camp
Replies: 139
Views: 73050

Wyrmwrath wrote:
3) yelling BINGO instead of GAME STOP
I was going to suggest "DUDE!" but with some people thats a game stop every sentence...
How about YAHTZEE!!

also, what about a game stop just because you are about to die (OOG) from holding in laughter, but can't break character to do so?
by NewGuy
Thu Oct 04, 2007 10:30 am
Forum: Rule Forum Archives
Topic: New Dicipline Idea
Replies: 125
Views: 66080

I don't mean to come across argumentative. It's just that my way of thinking is not to overcome the obsticals but rather to go around them. I've become keen at finding such paths, however tight the squeeze may be.
by NewGuy
Thu Oct 04, 2007 10:27 am
Forum: Rule Forum Archives
Topic: New Dicipline Idea
Replies: 125
Views: 66080

But this would be amending a rule that would currently have no effect to prevent an unwanted future. Saying that you can't duel-wield crush doesn't matter, because you currently can't, so it wouldn't cause nearly as much confusion as removing something already in game.