Search found 1109 matches

by WayneO42
Tue Nov 11, 2003 8:35 pm
Forum: Rule Forum Archives
Topic: Potion issue
Replies: 6
Views: 6641

Reid,

I think you should write up a list of issues and unbalanced rules. If anyone can break a system its you and Neilke :) LOL
by WayneO42
Mon Nov 10, 2003 6:37 pm
Forum: Rule Forum Archives
Topic: Potion issue
Replies: 6
Views: 6641

I think the best would be just trade them in for potions of equal level.
by WayneO42
Sun Oct 26, 2003 2:25 pm
Forum: Random Junk
Topic: Wayne-O
Replies: 1
Views: 4067

by WayneO42
Fri Oct 10, 2003 4:02 pm
Forum: Rule Forum Archives
Topic: I saw a neat I dea
Replies: 31
Views: 21548

I like Aaron's idea. It seems more intuitive to me and it still requires material costs eventually.
by WayneO42
Wed Oct 08, 2003 6:51 pm
Forum: Rule Forum Archives
Topic: Heraldry
Replies: 34
Views: 24231

Re: Bonus's

How would it work with the guilds that are in a house. Would the people wear their guild and house colors? or would the house colors take prestence? I real do not want to wear my blue and gold guild colors and than have to wear a pale green house shirt. The colors could clash. In my opinion, you wo...
by WayneO42
Wed Oct 08, 2003 6:41 pm
Forum: Rule Forum Archives
Topic: Heraldry
Replies: 34
Views: 24231

Besides, why should skill bonuses be handed out for good roleplaying? It is my opinion that good role-playing should ALWAYS be rewarded. It is a good way to keep people role-playing well and it encourages others to do the same. Also, someone who maybe new to role-playing will learn and grow as a ro...
by WayneO42
Wed Oct 08, 2003 6:36 pm
Forum: Rule Forum Archives
Topic: Heraldry
Replies: 34
Views: 24231

The mechanic isnt really about rewarding good guilds over evil. Its about representing the mechanics of running a public guild over a secret society. I agree with most things that have been said about running an evil organization. If you dont want to get caught, then you have no means of identifing ...
by WayneO42
Tue Oct 07, 2003 8:53 pm
Forum: Rule Forum Archives
Topic: Heraldry
Replies: 34
Views: 24231

As for the evil guilds marking or not marking themselves, as long as there is some way to know other members from phonies, such as the reciting the list of names, code phrases, or things that sound like gibberish to others, I think they should get benefits, even without a tattoo. The more devious t...
by WayneO42
Tue Oct 07, 2003 12:24 am
Forum: Rule Forum Archives
Topic: Heraldry
Replies: 34
Views: 24231

Where on the link page are we looking for heraldry related ideas? At the top of each page about a barony is the crest of the barony and the crest of the duchy it belongs to. Also, since I've never played CARPS I don't know the answer... but don't you guys usually make house tabards and use house co...
by WayneO42
Mon Oct 06, 2003 7:47 pm
Forum: Rule Forum Archives
Topic: Heraldry
Replies: 34
Views: 24231

Heraldry

I just started reading George R R Martins Song of Fire and Ice books and one thing I love about them is the use of heraldry. I also have been looking at a lot of pictures from LARPS around the world and I have noticed that heraldry or organization identifiers (Face paint, clothing color, tabbards, e...
by WayneO42
Wed Oct 01, 2003 11:42 pm
Forum: Random Junk
Topic: Avatar and sig test
Replies: 26
Views: 20849

test?
by WayneO42
Wed Oct 01, 2003 11:41 pm
Forum: Out Of Game Archive
Topic: influence
Replies: 18
Views: 17644

Thats a good point. I guess we just make them decide either at check in or check out and if they do not, their votes dont count. I have been working on a way to submit allegiance through the character management system but I am having a hard time with it. It currently allows players to keep changing...
by WayneO42
Wed Oct 01, 2003 9:29 pm
Forum: Out Of Game Archive
Topic: influence
Replies: 18
Views: 17644

Ok here are some of my thoughts on allegiance: I think a players allegiance should go where it was placed last unless redircted by the player. If we do not have an allegiance statement from the player themselves, then their allegiance goes nowhere. If a player does not attend an event, their allegia...
by WayneO42
Wed Oct 01, 2003 4:47 pm
Forum: Rule Forum Archives
Topic: The role of disguise in a LARP.
Replies: 27
Views: 17741

Brad, I think you might be on to something here. The PC must spend x hours to use the disguise skill. During which time they can NPC. They can be themselves in disguise at any time during the npc duty as long as they complete all of the duty. I like
by WayneO42
Wed Oct 01, 2003 4:11 pm
Forum: Rule Forum Archives
Topic: The role of disguise in a LARP.
Replies: 27
Views: 17741

How about the disguise skill allows a PC to come to NPC camp and switch with an NPC. The NPC would go in to complete the objective given and then leave. In essence, the NPC would play the PC and the PC would fill in at NPC camp in the mean time. Thoughts?