Search found 1109 matches

by WayneO42
Mon Dec 01, 2003 6:49 pm
Forum: General Discussion
Topic: Phoenix Guard Need Some History
Replies: 12
Views: 11507

BTW: I am more than happy to help anyone with a character history. Just email or PM me. If anyone would like a preview of the new lore pages, just PM or e-mail me.
by WayneO42
Mon Dec 01, 2003 6:47 pm
Forum: General Discussion
Topic: Phoenix Guard Need Some History
Replies: 12
Views: 11507

I just sent Brad the new lore pages to put up here on the site. They include a book about phanterran history from the dawn of time to about 1000 p.e.w. A pre cataclysm geography book, A book detailing the fall of the kingdom of Silverthorne, misc. documents about culture, and a collection of journal...
by WayneO42
Sun Nov 30, 2003 4:52 pm
Forum: Random Junk
Topic: Avatar and sig test
Replies: 26
Views: 20849

:) Test :evil
by WayneO42
Sun Nov 30, 2003 4:51 pm
Forum: Rule Forum Archives
Topic: Submitting spells
Replies: 15
Views: 14032

Does anyone have a spell idea they would like to post? Then we could go over it here so PCs can have an idea of the sort of things that we as GMs veto or have concerns with. If someone has a spell, start a new thread in this forum or PM me. One spell only please.
by WayneO42
Sun Nov 30, 2003 4:31 pm
Forum: Rule Forum Archives
Topic: New Disciplines
Replies: 0
Views: 3494

New Disciplines

The talk on this forum has pretty much revolved around fixing the current rule set, which we need to do, but are there any suggestions for new disciplines?
by WayneO42
Sun Nov 30, 2003 2:15 pm
Forum: Rule Forum Archives
Topic: Character Points
Replies: 19
Views: 17648

I'm in favor of stretching out levels 10-20 to about 10-30 and I think we need a definate structure for hero points. I would say one every 2-4 levels after the soft cap.
by WayneO42
Sun Nov 30, 2003 2:12 pm
Forum: Rule Forum Archives
Topic: Submitting spells
Replies: 15
Views: 14032

We were leaning towards arcane as a path way in the beginning. If I remember right, we had problems fleshing out the path. Any ideas for skills beyond the ability to cast? I can't really think of any unless we rethink the metaphysics of casting and break spells up into spell types or something.
by WayneO42
Fri Nov 28, 2003 4:22 pm
Forum: Rule Forum Archives
Topic: Bow use for everyone
Replies: 104
Views: 69924

True shot needs to remain the way it is for balance sake. If you discount the reload time for a crossbow, I think true shot is right where it needs to be. Think of it not only as the archer steadying his hand and aiming but also waiting for the target to "present" the weak or vulnerable sp...
by WayneO42
Thu Nov 27, 2003 2:30 pm
Forum: Rule Forum Archives
Topic: Submitting spells
Replies: 15
Views: 14032

What are the requirements to research a spell? Ability to cast it plus Sage path? or Just the ability to cast the spell?
by WayneO42
Wed Nov 26, 2003 11:28 pm
Forum: Rule Forum Archives
Topic: Bow use for everyone
Replies: 104
Views: 69924

Bob,

I'll email you about the crossbow. I am going to a siege weapon/ crossbow tourney this weekend and I'll ask some of the pro arbalists for some suggestions.
by WayneO42
Wed Nov 26, 2003 10:58 pm
Forum: Rule Forum Archives
Topic: Bow use for everyone
Replies: 104
Views: 69924

Sometimes in a LARP, realism needs to be sacrificed to playabilituy. I would say that if we do not allow arrows to destroy shields we should just not allow any weapon to destroy a shield, for simplicity's sake. Maybe just say only magic damage can destroy a shield.
by WayneO42
Wed Nov 26, 2003 10:40 pm
Forum: Rule Forum Archives
Topic: Bow use for everyone
Replies: 104
Views: 69924

I think the "Surge" would be way too powerful. It would basically be saying that an arrow does either vorpal or crush, which ever is more damaging.
by WayneO42
Wed Nov 26, 2003 1:00 pm
Forum: Rule Forum Archives
Topic: Bow use for everyone
Replies: 104
Views: 69924

Any "Type" of damage can destroy shields given that it exceeds the shields damage threshold.
by WayneO42
Wed Nov 26, 2003 12:32 pm
Forum: Rule Forum Archives
Topic: Bow use for everyone
Replies: 104
Views: 69924

I agree with Aaron, I think if we lower the magic arrow count to 20 and get rid of re-load times on crossbows, it will even out the archer quite a bit. As far as +1 for quality bows, I am a bit leary about this. I dont want to go down that road and set a prescedent. Maybe we could add a guild skill ...
by WayneO42
Wed Nov 26, 2003 12:22 pm
Forum: Rule Forum Archives
Topic: leveling up for the purpose of continuing online
Replies: 12
Views: 11337

I think thats Mikes's call......TAG your it!!!